1 import { io } from 'socket.io-client';
2 import $ from 'jquery';
3 import {expToLevel, maxHp, Player, StatDef, StatDisplay} from '../shared/player';
4 import { authToken, http } from './http';
5 import { CustomEventManager } from './events';
6 import {Fight, FightTrigger, MonsterForFight, MonsterForList} from '../shared/monsters';
7 import {FightRound} from '../shared/fight';
8 import { City, Location, LocationType, Path } from '../shared/map'
9 import { v4 as uuid } from 'uuid';
10 import {EquipmentSlot, ShopItem} from '../shared/inventory';
11 import { each } from 'lodash';
12 import {EquippedItemDetails} from '../shared/equipped';
13 import { Skill, Skills } from '../shared/skills';
14 import { configureChat } from './chat';
15 import { SocketEvent } from './socket-event.client';
16 import * as EventList from '../events/client';
17 import { TimeManager } from '../shared/time';
18 import { TravelDTO } from '../events/travel/shared';
21 const time = new TimeManager();
22 const cache = new Map<string, any>();
23 const events = new CustomEventManager();
26 'x-authtoken': authToken()
30 configureChat(socket);
32 function setTimeGradient() {
33 const gradientName = time.gradientName();
34 const $body = $('body');
35 $body.removeClass(Array.from($body[0].classList)).addClass(gradientName);
37 $body.addClass('night');
42 setInterval(setTimeGradient, 60 * 1000);
44 function icon(name: string): string {
45 return `<img src="/assets/img/${name}.png" class="icon">`;
49 function generateProgressBar(current: number, max: number, color: string, displayPercent: boolean = true): string {
52 percent = Math.floor((current / max) * 100);
54 const display = `${displayPercent? `${percent}% - `: ''}`;
55 return `<div class="progress-bar" style="background: linear-gradient(to right, ${color}, ${color} ${percent}%, transparent ${percent}%, transparent)" title="${display}${current}/${max}">${display}${current}/${max}</div>`;
58 function progressBar(current: number, max: number, el: string, color: string) {
61 percent = Math.floor((current / max) * 100);
65 `linear-gradient(to right, ${color}, ${color} ${percent}%, transparent ${percent}%, transparent)`
66 ).attr('title', `${percent}% - ${current}/${max}`).html(`${current}/${max} - ${percent}%`);
69 function updatePlayer() {
70 const player: Player = cache.get('player');
72 $('#username').html(`${player.username}, level ${player.level} ${player.profession}`);
76 maxHp(player.constitution, player.level),
83 expToLevel(player.level + 1),
88 ['strength', 'constitution', 'dexterity', 'intelligence','hp','exp'].forEach(s => {
89 $(`.${s}`).html(player[s]);
92 $('.maxHp').html(maxHp(player.constitution, player.level).toString());
93 $('.expToLevel').html(expToLevel(player.level + 1).toString());
94 $('.gold').html(player.gold.toLocaleString());
96 if(player.account_type === 'session') {
97 $('#signup-prompt').html(`<p>Hey there! It looks like you're using a SESSION account. This allows you to play with away, but the account is tied to your current device, and will be lost if you ever clear your cookies.</p><p>
99 <div class="form-group">
100 <label>Username:</label>
101 <input type="text" name="username">
103 <div class="form-group">
104 <label>Password:</label>
105 <input type="password" name="password">
107 <button type="submit" class="success">Create your Account</button>
108 <button type="button" id="login">Login To Existing Account</button>
109 </form></p>`).removeClass('hidden');
112 $('#extra-inventory-info').html(renderStatDetails());
115 socket.on('connect', () => {
116 console.log(`Connected: ${socket.id}`);
119 socket.on('ready', () => {
120 console.log('Server connection verified');
121 socket.emit('inventory');
124 socket.on('server-stats', (data: {onlinePlayers: number}) => {
125 $('#server-stats').html(`${data.onlinePlayers} players online`);
128 each(EventList, event => {
129 console.log(`Binding Event ${event.eventName}`);
130 if(event instanceof SocketEvent) {
131 socket.on(event.eventName, event.handler.bind(null, {
138 console.log('Skipped binding', event);
142 socket.on('calc:ap', (data: {ap: Record<EquipmentSlot, { currentAp: number, maxAp: number}>}) => {
147 ${generateProgressBar(ap.HEAD?.currentAp || 0, ap.HEAD?.maxAp || 0, '#7be67b')}
151 ${generateProgressBar(ap.ARMS?.currentAp || 0, ap.ARMS?.maxAp || 0, '#7be67b')}
155 ${generateProgressBar(ap.CHEST?.currentAp || 0, ap.CHEST?.maxAp || 0, '#7be67b')}
159 ${generateProgressBar(ap.LEGS?.currentAp || 0, ap.LEGS?.maxAp || 0, '#7be67b')}
162 $('#ap-bar').html(html);
165 events.on('tab:skills', () => {
166 $('#skills').html('');
167 socket.emit('skills');
170 socket.on('skills', (data: {skills: Skill[]}) => {
171 let html = `<table id="skill-list">
172 ${data.skills.map((skill: Skill) => {
173 const definition = Skills.get(skill.id);
174 const percent = skill.exp / definition.expToLevel(skill.level + 1);
177 <td class="skill-level">${skill.level.toLocaleString()}</td>
178 <td class="skill-description" title="Total Exp: ${skill.exp.toLocaleString()}/${definition.expToLevel(skill.level + 1).toLocaleString()}">
179 <span class="skill-exp">${(percent * 100).toPrecision(2)}% to next level</span>
180 <b>${definition.display}</b>
181 <p>${definition.description}</p>
188 $('#skills').html(html);
191 events.on('alert', (data: {type: string, text: string}) => {
193 $('#alerts').append(`<div class="alert ${data.type}" id="alert-${id}">${data.text}</div>`);
196 $(`#alert-${id}`).remove();
201 socket.on('alert', data => {
202 events.emit('alert', [data]);
205 socket.on('init', (data: {version: string}) => {
206 $('#version').html(`v${data.version}`);
209 socket.on('authToken', (authToken: string) => {
210 console.log(`recv auth token ${authToken}`);
211 localStorage.setItem('authToken', authToken);
215 socket.on('player', (player: Player) => {
216 cache.set('player', player);
221 $('nav a').on('click', e => {
226 const $tabContainer = $(`#${$(e.target).data('container')}`);
228 $tabContainer.find('.tab').removeClass('active');
230 $(`#${$(e.target).data('section')}`).addClass('active');
232 if(e.target.innerHTML !== 'Settings') {
233 $(e.target).closest('nav').find('a').removeClass('active');
234 $(e.target).addClass('active');
237 events.emit(`tab:${$(e.target).data('section')}`);
240 events.on('tab:inventory', () => {
241 socket.emit('inventory');
244 function renderEquipmentPlacementGrid(items: EquippedItemDetails[]) {
245 const placeholder = 'https://via.placeholder.com/64x64';
247 const map: Record<EquipmentSlot, EquippedItemDetails> = items.filter(item => item.is_equipped).reduce((acc, item) => {
248 acc[item.equipment_slot] = item;
253 <table id="character-equipment-placement">
257 <td style="background-image: url('${placeholder}');" title="${map.HEAD ? map.HEAD.name : 'Empty'}">
258 ${map.HEAD ? map.HEAD.name : 'HEAD'}
260 <td style="background-image: url('${placeholder}');" title="${map.ARMS ? map.ARMS.name : 'Empty'}">
261 ${map.ARMS ? map.ARMS.name : 'ARMS'}
265 <td style="background-image: url('${placeholder}');" title="${map.LEFT_HAND ? map.LEFT_HAND.name : (map.TWO_HANDED ? map.TWO_HANDED.name : '')}">
266 ${map.LEFT_HAND ? map.LEFT_HAND.name : (map.TWO_HANDED ? map.TWO_HANDED.name : 'L_HAND')}
268 <td style="background-image: url('${placeholder}');" title="${map.CHEST ? map.CHEST.name : ''}">
269 ${map.CHEST ? map.CHEST.name : 'CHEST'}
271 <td style="background-image: url('${placeholder}');" title="${map.RIGHT_HAND ? map.RIGHT_HAND.name : (map.TWO_HANDED ? map.TWO_HANDED.name : '')}">
272 ${map.RIGHT_HAND ? map.RIGHT_HAND.name : (map.TWO_HANDED ? map.TWO_HANDED.name : 'R_HAND')}
278 <td style="background-image: url('${placeholder}');" title="${map.LEGS ? map.LEGS.name : ''}">
279 ${map.LEGS ? map.LEGS.name : 'LEGS'}
289 function statPointIncreaser(stat: StatDisplay) {
290 return `<button class="increase-stat emit-event" data-event="spend-stat-point" data-args="${stat.id}">+</button>`;
292 function renderStatDetails() {
293 const player: Player = cache.get('player');
294 let html = '<table id="stat-breakdown">';
296 StatDef.forEach(stat => {
298 <th>${stat.display}</th>
299 <td class="${stat.id}">
301 ${player.stat_points ? statPointIncreaser(stat) : ''}
306 html += `<tr><th>Stat Points</th><td class="stat_points">${player.stat_points}</td></tr>`;
313 $('body').on('click', 'nav.filter', e => {
317 const $target = $(e.target);
318 const filter = $target.data('filter');
320 $('.filter-result').removeClass('active').addClass('hidden');
321 $(`#filter_${filter}`).addClass('active').removeClass('hidden');
323 $target.closest('nav').find('a').removeClass('active');
324 $target.addClass('active');
326 cache.set('active-inventory-section', filter);
329 function renderInventorySection(inventory: EquippedItemDetails[]): string {
330 return inventory.map(item => {
331 return renderInventoryItem(item, item => {
332 if(item.is_equipped) {
333 return `<button type="button" class="unequip-item error" data-id="${item.item_id}">Unequip</button>`;
336 if(item.equipment_slot === 'ANY_HAND') {
337 return `<button type="button" class="equip-item" data-id="${item.item_id}" data-slot="LEFT_HAND">Equip L</button>
338 <button type="button" class="equip-item" data-id="${item.item_id}" data-slot="RIGHT_HAND">Equip R</button>`;
340 else if(item.equipment_slot === 'LEFT_HAND') {
341 return `<button type="button" class="equip-item" data-id="${item.item_id}" data-slot="${item.equipment_slot}">Equip Left</button>`;
343 else if(item.equipment_slot === 'RIGHT_HAND') {
344 return `<button type="button" class="equip-item" data-id="${item.item_id}" data-slot="${item.equipment_slot}">Equip Right</button>`;
346 else if(item.equipment_slot === 'TWO_HANDED') {
347 return `<button type="button" class="equip-item" data-id="${item.item_id}" data-slot="${item.equipment_slot}">Equip</button>`;
350 return `<button type="button" class="equip-item" data-id="${item.item_id}" data-slot="${item.equipment_slot}">Equip</button>`;
357 socket.on('inventory', (data: {inventory: EquippedItemDetails[]}) => {
358 const player: Player = cache.get('player');
359 const activeSection = cache.get('active-inventory-section') || 'ARMOUR';
360 // split the inventory into sections!
361 const sectionedInventory: {ARMOUR: EquippedItemDetails[], WEAPON: EquippedItemDetails[], SPELL: EquippedItemDetails[]} = {
367 data.inventory.forEach(item => {
368 sectionedInventory[item.type].push(item);
372 <div id="inventory-page">
373 <div id="character-summary">
374 ${renderEquipmentPlacementGrid(data.inventory)}
375 <div id="extra-inventory-info">
376 ${renderStatDetails()}
379 <div id="inventory-section">
381 <a href="#" data-filter="ARMOUR" class="${activeSection === 'ARMOUR' ? 'active': ''}">Armour</a>
382 <a href="#" data-filter="WEAPON" class="${activeSection === 'WEAPON' ? 'active': ''}">Weapons</a>
383 <a href="#" data-filter="SPELL" class="${activeSection === 'SPELL' ? 'active': ''}">Spells</a>
385 <div class="inventory-listing">
386 <div class="filter-result ${activeSection === 'ARMOUR' ? 'active' : 'hidden'}" id="filter_ARMOUR">
387 ${renderInventorySection(sectionedInventory.ARMOUR)}
389 <div class="filter-result ${activeSection === 'WEAPON' ? 'active' : 'hidden'}" id="filter_WEAPON">
390 ${renderInventorySection(sectionedInventory.WEAPON)}
392 <div class="filter-result ${activeSection === 'SPELL' ? 'active' : 'hidden'}" id="filter_SPELL">
393 ${renderInventorySection(sectionedInventory.SPELL)}
399 $('#inventory').html(html);
402 $('body').on('click', '.equip-item', e => {
406 const $target = $(e.target);
407 const id = $target.data('id');
408 const slot = $target.data('slot');
410 socket.emit('equip', {id, slot});
413 $('body').on('click', '.unequip-item', e => {
417 socket.emit('unequip', { id: $(e.target).data('id') });
420 function setMapBackground(city_id: number) {
422 'background-image': `linear-gradient(to left top, rgba(255,255,255,0) 0%,rgb(255,255,255) 100%), linear-gradient(to left, rgba(255, 255, 255, 0) 0%, rgb(255, 255, 255) 100%), url("/assets/img/map/${city_id}.jpeg")`
426 events.on('renderMap', async function renderMap(data: { city: City, locations: Location[], paths: Path[]}) {
427 if(!data || cache.has('currentMapHTML')) {
428 $('#map').html(cache.get('currentMapHTML'));
433 console.error('oh no.. this got triggered without any city data');
436 setMapBackground(data.city.id);
438 const servicesParsed: Record<LocationType, string[]> = {
444 data.locations.forEach(l => {
445 servicesParsed[l.type].push(`<a href="#" class="city-emit-event" data-event="${l.event_name}" data-args="${l.id}">${l.name}</a>`);
448 let html = `<h1>${data.city.name}</h1>
449 <div class="city-details">`;
451 if(servicesParsed.SERVICES.length) {
452 html += `<div><h3>Services</h3>${servicesParsed.SERVICES.join("<br>")}</div>`
454 if(servicesParsed.STORES.length) {
455 html += `<div><h3>Stores</h3>${servicesParsed.STORES.join("<br>")}</div>`
457 if(servicesParsed.EXPLORE.length) {
458 html += `<div><h3>Explore</h3>${servicesParsed.EXPLORE.join("<br>")}</div>`
463 ${data.paths.map(path => {
464 return `<a href="#" class="city-emit-event" data-event="city:travel" data-args="${path.ending_city}">${path.ending_city_name}</a>`
470 cache.set('currentMapHTML', html);
472 $('#map').html(html);
475 function renderRequirement(name: string, val: number | string, currentVal?: number): string {
476 let colorIndicator = '';
478 colorIndicator = currentVal >= val ? 'success' : 'error';
480 return `<span class="requirement-title">${name}</span>: <span class="requirement-value ${colorIndicator}">${val.toLocaleString()}</span>`;
483 function renderStatBoost(name: string, val: number | string): string {
484 let valSign: string = '';
485 if(typeof val === 'number') {
486 valSign = val > 0 ? '+' : '-';
488 return `<span class="requirement-title">${name}</span>: <span class="requirement-value ${typeof val === 'number' && val > 0 ? "success": "error"}">${valSign}${val}</span>`;
491 function renderInventoryItem(item: EquippedItemDetails , action: (item: EquippedItemDetails) => string): string {
492 return `<div class="store-list">
494 <img src="https://via.placeholder.com/64x64">
496 <div class="details">
497 <div class="name">${item.name}</div>
498 <div class="requirements">
499 ${item.requirements.level ? renderRequirement('LVL', item.requirements.level): ''}
500 ${item.requirements.strength ? renderRequirement('STR', item.requirements.strength): ''}
501 ${item.requirements.constitution ? renderRequirement('CON', item.requirements.constitution): ''}
502 ${item.requirements.dexterity ? renderRequirement('DEX', item.requirements.dexterity): ''}
503 ${item.requirements.intelligence ? renderRequirement('INT', item.requirements.intelligence): ''}
504 ${renderRequirement('PRF', item.profession)}
506 <div class="stat-mods">
507 ${item.boosts.strength ? renderStatBoost('STR', item.boosts.strength) : ''}
508 ${item.boosts.constitution ? renderStatBoost('CON', item.boosts.constitution) : ''}
509 ${item.boosts.dexterity ? renderStatBoost('DEX', item.boosts.dexterity) : ''}
510 ${item.boosts.intelligence ? renderStatBoost('INT', item.boosts.intelligence) : ''}
511 ${item.boosts.damage ? renderStatBoost('DMG', item.boosts.damage) : ''}
512 ${item.boosts.damage_mitigation ? renderStatBoost('MIT', item.boosts.damage_mitigation)+'%' : ''}
513 ${['WEAPON','SPELL'].includes(item.type) ? '': generateProgressBar(item.currentAp, item.maxAp, '#7be67b')}
515 ${item.hasOwnProperty('id') ? `<div>${item.cost.toLocaleString()}G</div>` : ''}
517 <div class="store-actions">
523 function renderShopItem(item: ShopItem, action: (item: ShopItem) => string): string {
524 const player: Player = cache.get('player');
525 return `<div class="store-list">
527 <img src="https://via.placeholder.com/64x64">
529 <div class="details">
530 <div class="name">${item.name}${item.equipment_slot === 'TWO_HANDED' ? ' (2H)': ''}</div>
531 <div class="requirements">
532 ${item.requirements.level ? renderRequirement('LVL', item.requirements.level, player.level): ''}
533 ${item.requirements.strength ? renderRequirement('STR', item.requirements.strength, player.strength): ''}
534 ${item.requirements.constitution ? renderRequirement('CON', item.requirements.constitution, player.constitution): ''}
535 ${item.requirements.dexterity ? renderRequirement('DEX', item.requirements.dexterity, player.dexterity): ''}
536 ${item.requirements.intelligence ? renderRequirement('INT', item.requirements.intelligence, player.intelligence): ''}
537 ${renderRequirement('PRF', item.profession)}
539 <div class="stat-mods">
540 ${item.boosts.strength ? renderStatBoost('STR', item.boosts.strength) : ''}
541 ${item.boosts.constitution ? renderStatBoost('CON', item.boosts.constitution) : ''}
542 ${item.boosts.dexterity ? renderStatBoost('DEX', item.boosts.dexterity) : ''}
543 ${item.boosts.intelligence ? renderStatBoost('INT', item.boosts.intelligence) : ''}
544 ${item.boosts.damage ? renderStatBoost(item.affectedSkills.includes('restoration_magic') ? 'HP' : 'DMG', item.boosts.damage) : ''}
545 ${item.boosts.damage_mitigation ? renderStatBoost('MIT', item.boosts.damage_mitigation)+'%' : ''}
546 ${['WEAPON','SPELL'].includes(item.type) ? '' : renderStatBoost('AP', item.maxAp)}
548 ${item.hasOwnProperty('id') ? `<div>${item.cost.toLocaleString()}G</div>` : ''}
550 <div class="store-actions">
557 socket.on('city:stores', (data: ShopItem[]) => {
558 let html = `<div class="shop-inventory-listing">
560 return renderShopItem(item, i => {
561 const id = `data-id="${i.id}"`;
562 return `<button type="button" class="purchase-item" ${id} data-type="${i.type}" data-equipment-slot="${i.equipment_slot}" data-cost="${i.cost}">Buy</button>`
568 $('#map').html(html);
572 $('body').on('click', '.purchase-item', e => {
576 const player = cache.get('player');
577 const cost = parseInt($(e.target).data('cost'));
580 const id = $(e.target).data('id');
581 if(player.gold < cost) {
582 events.emit('alert', [{
584 text: 'You don\'t have enough gold!'
589 const type = $(e.target).data('type');
590 socket.emit('purchase', {
596 $('body').on('click', '.emit-event', e => {
597 const $el = $(e.target);
599 const eventName = $el.data('event');
600 const args = $el.data('args');
602 console.log(`Sending event ${eventName}`, { args });
603 socket.emit(eventName, { args });
606 $('body').on('click', '.city-emit-event', e => {
607 const $el = $(e.target);
609 const eventName = $el.data('event');
610 const args = $el.data('args');
612 console.log(`Sending event ${eventName}`, { args });
613 socket.emit(eventName, { args });
616 $('body').on('click', '.emit-event-internal', e => {
617 const $el = $(e.target);
619 const eventName = $el.data('event');
620 const args: string[] = $el.data('args')?.toString().split('|');
622 console.log(`Trigger internal event [${eventName}]`);
623 events.emit(eventName, args);
627 socket.on('explore:fights', (monsters: MonsterForList[]) => {
628 const lastSelectedMonster = cache.get('last-selected-monster');
629 if(monsters.length) {
630 let sel = `<form id="fight-selector"><select id="monster-selector">
631 ${monsters.map(monster => {
632 return `<option value="${monster.id}" ${lastSelectedMonster == monster.id ? 'selected': ''}>${monster.name}</option>`;
634 </select> <button type="submit">Fight</button></option>`;
640 events.on('tab:explore', async () => {
641 const res = await http.get('/state');
642 if(cache.get('player').hp <= 0 || (!res.fight && !res.travel)) {
643 // get the details of the city
645 let data: {city: City, locations: Location[], paths: Path[]};
646 if(!cache.has(('currentMapHTML'))) {
647 data = await http.get(`/city/${cache.get('player').city_id}`);
649 events.emit('renderMap', [data, res.travel]);
653 setMapBackground(res.closestTown);
654 $('#map').html(renderFight(res.fight));
656 else if(res.travel) {
658 events.emit('renderTravel', [res.travel]);
662 function renderTravel(data: TravelDTO) {
663 setMapBackground(data.closestTown);
664 let html = `<button class="emit-event" data-event="travel:step">Keep Walking</button>`;
667 if(data.things.length) {
668 // ok you found something, for now we only support
669 // monsters, but eventually that will change
670 html += `<button class="emit-event-internal" data-event="startFight" data-args="${data.things[0].id}|travel">Fight</button>`;
671 html += `<p>You see a ${data.things[0].name}.</p>`;
674 else if(data.walkingText) {
675 html += `<p>${data.walkingText}</p>`;
678 $('#map').html(html);
681 events.on('renderTravel', renderTravel);
683 function renderFight(monster: MonsterForFight | Fight) {
684 const hpPercent = Math.floor((monster.hp / monster.maxHp) * 100);
686 let html = `<div id="fight-container">
687 <div id="defender-info">
688 <div class="avatar-container">
689 <img id="avatar" src="https://via.placeholder.com/64x64">
691 <div id="defender-stat-bars">
692 <div id="defender-name">${monster.name}</div>
693 <div class="progress-bar" id="defender-hp-bar" style="background: linear-gradient(to right, red, red ${hpPercent}%, transparent ${hpPercent}%, transparent)" title="${hpPercent}% - ${monster.hp}/${monster.maxHp}">${hpPercent}% - ${monster.hp} / ${monster.maxHp}</div>
696 <div id="fight-actions">
697 <select id="fight-target">
698 <option value="head">Head</option>
699 <option value="body">Body</option>
700 <option value="arms">Arms</option>
701 <option value="legs">Legs</option>
703 <button type="button" class="fight-action" data-action="attack">Attack</button>
704 <button type="button" class="fight-action" data-action="cast">Cast</button>
705 <button type="button" class="fight-action" data-action="flee">Flee</button>
707 <div id="fight-results"></div>
713 socket.on('updatePlayer', (player: Player) => {
714 cache.set('player', player);
718 socket.on('fight-over', (data: {roundData: FightRound, monsters: MonsterForFight[]}) => {
719 const { roundData, monsters } = data;
720 cache.set('player', roundData.player);
723 $('#map').html(renderFight(roundData.monster));
725 let html: string[] = roundData.roundDetails.map(d => `<div>${d}</div>`);
727 if(roundData.winner === 'player') {
728 html.push(`<div>You defeated the ${roundData.monster.name}!</div>`);
729 if(roundData.rewards.gold) {
730 html.push(`<div>You gained ${roundData.rewards.gold} gold`);
732 if(roundData.rewards.exp) {
733 html.push(`<div>You gained ${roundData.rewards.exp} exp`);
735 if(roundData.rewards.levelIncrease) {
736 html.push(`<div>You gained a level! ${roundData.player.level}`);
740 if(roundData.player.hp === 0) {
741 // prompt to return to town and don't let them do anything
742 html.push(`<p>You were killed...</p>`);
743 html.push('<p><button class="emit-event-internal" data-event="tab:explore" data-args="">Back to Town</button></p>');
746 switch(roundData.fightTrigger) {
748 if(monsters.length) {
749 const lastSelectedMonster = cache.get('last-selected-monster');
750 // put this above the fight details
751 html.unshift(`<h2>Fight Again</h2><form id="fight-selector"><select id="monster-selector">
752 ${monsters.map(monster => {
753 return `<option value="${monster.id}" ${lastSelectedMonster == monster.id ? 'selected': ''}>${monster.name}</option>`;
755 </select> <button type="submit">Fight</button></option>
756 </select></form><hr>`);
760 html.push(`<p><button class="emit-event" data-event="travel:step">Keep Walking</button></p>`);
763 console.error(`Unknown fight trigger [${roundData.fightTrigger}]`, roundData);
770 $('#fight-results').html(html.join("\n"));
771 $('#fight-actions').html('');
775 socket.on('fight-round', (data: FightRound) => {
776 $('.fight-action').prop('disabled', false);
777 cache.set('player', data.player);
780 $('#map').html(renderFight(data.monster));
782 $('#fight-results').html(data.roundDetails.map(d => `<div>${d}</div>`).join("\n"));
785 async function startFight(monsterId: string, fightTrigger: FightTrigger = 'explore') {
786 // check your HP first
787 if(cache.get('player').hp <= 0) {
788 events.emit('alert', [{
790 text: 'You don\'t have enough HP to go looking for a fight'
795 cache.set('last-selected-monster', monsterId);
798 const monster: MonsterForFight = await http.post('/fight', {
803 $('#map').html(renderFight(monster));
806 events.emit('alert', [{
808 text: 'Sorry, you can\'t start that fight'
813 events.on('startFight', startFight);
815 $('body').on('submit', '#fight-selector', async e => {
819 const monsterId = $('#monster-selector option:selected').val();
822 startFight(monsterId.toString());
825 console.error(`Invalid monster id [${monsterId}]`);
830 $('body').on('click', '.fight-action', e => {
834 const action = $(e.target).data('action');
835 const target = $('#fight-target option:selected').val();
836 $('.fight-action').prop('disabled', true);
838 socket.emit('fight', { action, target });
841 $('body').on('submit', '#signup', async e => {
845 const data: Record<string, string> = {};
847 $(e.target).serializeArray().forEach(v => data[v.name] = v.value);
849 const res = await http.post('/signup', data);
852 events.emit('alert', [{
858 cache.set('player', res.player);
860 $('#signup-prompt').remove();
865 $('body').on('click', '#login', async e => {
869 const data: Record<string, string> = {};
871 $(e.target).closest('form').serializeArray().forEach(v => data[v.name] = v.value);
873 if(data.username && data.password) {
874 const res = await http.post('/login', data);
876 events.emit('alert', [{type: 'error', text: res.error}]);
879 localStorage.setItem('authToken', res.player.id);
880 window.location.reload();
885 $('body').on('click', '#logout', async e => {
891 const player = cache.get('player');
892 if(/^Player[\d]+$/.test(player.username)) {
893 const clear = confirm('Are you sure? You will not be able to retrieve this character unless you set up an email/password');
906 socket.emit('logout');
907 localStorage.clear();
908 window.location.reload();