-import { EquipmentSlot, InventoryType } from "shared/inventory";
+import { EquipmentSlot } from "shared/inventory";
import { EquippedItemDetails } from "../../shared/equipped";
import { PlayerItem } from "../../shared/items";
import { capitalize } from "lodash";
+import { ProgressBar } from "./components/progress-bar";
+
+function icon(icon_name?: string): string {
+ const placeholder = 'https://placehold.co/64x64/af936c/6d5f4d';
+ const icon = icon_name ? `/assets/img/icons/equipment/${icon_name}` : placeholder;
+
+ return icon;
+}
function renderEquipmentPlacementGrid(items: EquippedItemDetails[]) {
- const placeholder = 'https://via.placeholder.com/64x64';
// @ts-ignore
const map: Record<EquipmentSlot, EquippedItemDetails> = items.filter(item => item.is_equipped).reduce((acc, item) => {
acc[item.equipment_slot] = item;
<tr>
<td>
</td>
-<td style="background-image: url('${placeholder}');" title="${map.HEAD ? map.HEAD.name : 'Empty'}">
-${map.HEAD ? map.HEAD.name : 'HEAD'}
+<td style="background-image: url('${icon(map.HEAD?.icon)}');" title="${map.HEAD ? map.HEAD.name : 'Empty'}">
+${map.HEAD ? (map.HEAD.icon ? '' : map.HEAD.name) : 'HEAD'}
</td>
-<td style="background-image: url('${placeholder}');" title="${map.ARMS ? map.ARMS.name : 'Empty'}">
-${map.ARMS ? map.ARMS.name : 'ARMS'}
+<td style="background-image: url('${icon(map.ARMS?.icon)}');" title="${map.ARMS ? map.ARMS.name : 'Empty'}">
+${map.ARMS ? (map.ARMS.icon ? '' : map.ARMS.name) : 'ARMS'}
</td>
</tr>
<tr>
-<td style="background-image: url('${placeholder}');" title="${map.LEFT_HAND ? map.LEFT_HAND.name : (map.TWO_HANDED ? map.TWO_HANDED.name : '')}">
-${map.LEFT_HAND ? map.LEFT_HAND.name : (map.TWO_HANDED ? map.TWO_HANDED.name : 'L_HAND')}
+<td style="background-image: url('${icon(map.LEFT_HAND ? map.LEFT_HAND.icon : map.TWO_HANDED?.icon)}');" title="${map.LEFT_HAND ? map.LEFT_HAND.name : (map.TWO_HANDED ? map.TWO_HANDED.name : '')}">
+${map.LEFT_HAND ? (map.LEFT_HAND.icon ? '' : map.LEFT_HAND.name) : (map.TWO_HANDED ? (map.TWO_HANDED.icon ? '' : map.TWO_HANDED.name) : 'L_HAND')}
</td>
-<td style="background-image: url('${placeholder}');" title="${map.CHEST ? map.CHEST.name : ''}">
-${map.CHEST ? map.CHEST.name : 'CHEST'}
+<td style="background-image: url('${icon(map.CHEST?.icon)}');" title="${map.CHEST ? map.CHEST.name : ''}">
+${map.CHEST ? (map.CHEST.icon ? '' : map.CHEST.name) : 'CHEST'}
</td>
-<td style="background-image: url('${placeholder}');" title="${map.RIGHT_HAND ? map.RIGHT_HAND.name : (map.TWO_HANDED ? map.TWO_HANDED.name : '')}">
-${map.RIGHT_HAND ? map.RIGHT_HAND.name : (map.TWO_HANDED ? map.TWO_HANDED.name : 'R_HAND')}
+<td style="background-image: url('${icon(map.RIGHT_HAND ? map.RIGHT_HAND.icon : map.TWO_HANDED?.icon)}');" title="${map.RIGHT_HAND ? map.RIGHT_HAND.name : (map.TWO_HANDED ? map.TWO_HANDED.name : '')}">
+${map.RIGHT_HAND ? (map.RIGHT_HAND.icon ? '' : map.RIGHT_HAND.name) : (map.TWO_HANDED ? (map.TWO_HANDED.icon ? '' : map.TWO_HANDED.name) : 'R_HAND')}
</td>
</tr>
<tr>
<td>
</td>
-<td style="background-image: url('${placeholder}');" title="${map.LEGS ? map.LEGS.name : ''}">
-${map.LEGS ? map.LEGS.name : 'LEGS'}
+<td style="background-image: url('${icon(map.LEGS?.icon)}');" title="${map.LEGS ? map.LEGS.name : ''}">
+${map.LEGS ? (map.LEGS.icon ? '' : map.LEGS.name) : 'LEGS'}
</td>
<td>
</td>
function renderInventoryItems(items: PlayerItem[]): string {
return items.map(item => {
return `
-<div class="player-item trigger-modal" data-endpoint="/modal/items/${item.item_id}">
+<div class="player-item" hx-get="/modal/items/${item.item_id}" hx-target="#modal-wrapper">
<img src="/assets/img/icons/items/${item.icon_name}" title="${item.name}">
<span class="amount">${item.amount.toLocaleString()}</span>
</div>`;
return `<span class="requirement-title">${name}</span>: <span class="requirement-value ${typeof val === 'number' ? (val > 0 ? "success": "error") : ""}">${valSign}${val}</span>`;
}
-function generateProgressBar(current: number, max: number, color: string, displayPercent: boolean = true): string {
- let percent = 0;
- if(max > 0) {
- percent = Math.floor((current / max) * 100);
- }
- const display = `${displayPercent? `${percent}% - `: ''}`;
- return `<div class="progress-bar" style="background: linear-gradient(to right, ${color}, ${color} ${percent}%, transparent ${percent}%, transparent)" title="${display}${current}/${max}">${display}${current}/${max}</div>`;
-}
-
function renderInventoryItem(item: EquippedItemDetails , action: (item: EquippedItemDetails) => string): string {
return `<div class="store-list">
- <div>
- <img src="https://via.placeholder.com/64x64">
+ <div class="inventory-icon" style="background-image: url('${icon(item.icon)}')">
</div>
<div class="details">
<div class="name">${item.name}</div>
${renderRequirement('PRF', item.profession)}
</div>
<div class="stat-mods">
+ ${item.boosts.defence ? renderStatBoost('DEF', item.boosts.defence) : ''}
${item.boosts.strength ? renderStatBoost('STR', item.boosts.strength) : ''}
${item.boosts.constitution ? renderStatBoost('CON', item.boosts.constitution) : ''}
${item.boosts.dexterity ? renderStatBoost('DEX', item.boosts.dexterity) : ''}
${item.boosts.intelligence ? renderStatBoost('INT', item.boosts.intelligence) : ''}
${item.boosts.damage ? renderStatBoost('DMG', item.boosts.damage) : ''}
${item.boosts.damage_mitigation ? renderStatBoost('MIT', item.boosts.damage_mitigation.toString())+'%' : ''}
- ${['WEAPON','SPELL'].includes(item.type) ? '': generateProgressBar(item.currentAp, item.maxAp, '#7be67b')}
+ ${ProgressBar(item.currentAp, item.maxAp, `dur-${item.item_id}`, {
+ startingColor: '#7be67b',
+ endingColor: '#7be67b',
+ displayPercent: false,
+ title: item.type === 'SPELL' ? 'Uses' : 'Durability'
+ })}
</div>
${item.hasOwnProperty('id') ? `<div>${item.cost.toLocaleString()}G</div>` : ''}
</div>
- <div class="store-actions">
+ <div class="inventory-actions">
${action(item)}
</div>
</div>`;
}
function renderInventorySection(inventory: EquippedItemDetails[]): string {
+ const used_slots = inventory.filter(i => i.is_equipped).map(i => i.equipment_slot);
+
return inventory.map(item => {
return renderInventoryItem(item, item => {
if(item.is_equipped) {
- return `<button type="button" class="unequip-item error" hx-post="/player/unequip/${item.item_id}">Unequip</button>`;
+ return `<button type="button" class="unequip-item red" hx-post="/player/unequip/${item.item_id}">Unequip</button>`;
}
else {
- if(item.equipment_slot === 'ANY_HAND') {
- return `<button type="button" class="equip-item" hx-post="/player/equip/${item.item_id}/LEFT_HAND">Equip L</button>
-<button type="button" class="equip-item" hx-post="/player/equip/${item.item_id}/RIGHT_HAND">Equip R</button>`;
- }
- else if(item.equipment_slot === 'LEFT_HAND') {
- return `<button type="button" class="equip-item" hx-post="/player/equip/${item.item_id}/${item.equipment_slot}">Equip Left</button>`;
- }
- else if(item.equipment_slot === 'RIGHT_HAND') {
- return `<button type="button" class="equip-item" hx-post="/player/equip/${item.item_id}/${item.equipment_slot}">Equip Right</button>`;
+ if(['ANY_HAND', 'LEFT_HAND', 'RIGHT_HAND'].includes(item.equipment_slot)) {
+ const str: string[] = [
+ `<button type="button" class="equip-item" hx-post="/player/equip/${item.item_id}/LEFT_HAND">Equip L</button>`,
+ `<button type="button" class="equip-item" hx-post="/player/equip/${item.item_id}/RIGHT_HAND">Equip R</button>`
+ ];
+
+ if(used_slots.includes('LEFT_HAND') && !used_slots.includes('RIGHT_HAND')) {
+ return str[1];
+ }
+ else if(used_slots.includes('RIGHT_HAND') && !used_slots.includes('LEFT_HAND')) {
+ return str[0];
+ }
+ else if(used_slots.includes('LEFT_HAND') && used_slots.includes('RIGHT_HAND')) {
+ return "";
+ }
+ return str.join("");
}
else {
return `<button type="button" class="equip-item" hx-post="/player/equip/${item.item_id}/${item.equipment_slot}">Equip</button>`;
});
const html = `
- <div id="inventory-page" hx-target="#inventory" hx-swap="innerHTML">
+ <div id="inventory-page" hx-target="section#inventory" hx-swap="true">
<div id="character-summary">
${renderEquipmentPlacementGrid(inventory)}
</div>