From: xangelo Date: Tue, 8 Aug 2023 14:46:40 +0000 (-0400) Subject: fix: auto-load player object and place in request X-Git-Tag: v0.2.6~5 X-Git-Url: https://git.xangelo.ca/?a=commitdiff_plain;h=7079401256cf3f29a206464b39627f9a1d6ec0c5;p=risinglegends.git fix: auto-load player object and place in request --- diff --git a/src/server/api.ts b/src/server/api.ts index bd86f97..b7e0033 100644 --- a/src/server/api.ts +++ b/src/server/api.ts @@ -21,7 +21,7 @@ import {getShopEquipment, getShopItem, listShopItems } from './shopEquipment'; import {EquippedItemDetails} from '../shared/equipped'; import {ArmourEquipmentSlot, EquipmentSlot} from '../shared/inventory'; import { clearTravelPlan, completeTravel, getAllPaths, getAllServices, getCityDetails, getService, getTravelPlan, stepForward, travel } from './map'; -import { signup, login, authEndpoint } from './auth'; +import { signup, login, authEndpoint, AuthRequest } from './auth'; import {db} from './lib/db'; import { getPlayerSkills, getPlayerSkillsAsObject, updatePlayerSkills } from './skills'; import {SkillID, Skills} from '../shared/skills'; @@ -380,29 +380,13 @@ async function fightRound(player: Player, monster: MonsterWithFaction, data: {a app.use(healerRouter); -app.get('/chat/history', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken'].toString(); - const player: Player = await loadPlayer(authToken) - - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } - +app.get('/chat/history', authEndpoint, async (req: AuthRequest, res: Response) => { let html = chatHistory.map(renderChatMessage); res.send(html.join("\n")); }); -app.post('/chat', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken'].toString(); - const player: Player = await loadPlayer(authToken) - - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } - +app.post('/chat', authEndpoint, async (req: AuthRequest, res: Response) => { const msg = req.body.message.trim(); if(!msg || !msg.length) { @@ -434,7 +418,7 @@ app.post('/chat', authEndpoint, async (req: Request, res: Response) => { } else { - message = broadcastMessage(player.username, msg); + message = broadcastMessage(req.player.username, msg); chatHistory.push(message); chatHistory.slice(-10); @@ -448,62 +432,30 @@ app.post('/chat', authEndpoint, async (req: Request, res: Response) => { }); -app.get('/player', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken'].toString(); - const player: Player = await loadPlayer(authToken) - - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } +app.get('/player', authEndpoint, async (req: AuthRequest, res: Response) => { + const inventory = await getEquippedItems(req.player.id); - const inventory = await getEquippedItems(player.id); - - res.send(renderPlayerBar(player, inventory) + (await renderProfilePage(player))); + res.send(renderPlayerBar(req.player, inventory) + (await renderProfilePage(req.player))); }); -app.get('/player/skills', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken'].toString(); - const player: Player = await loadPlayer(authToken) - - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } - - const skills = await getPlayerSkills(player.id); +app.get('/player/skills', authEndpoint, async (req: AuthRequest, res: Response) => { + const skills = await getPlayerSkills(req.player.id); res.send(renderSkills(skills)); }); -app.get('/player/inventory', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken'].toString(); - const player: Player = await loadPlayer(authToken) - - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } - +app.get('/player/inventory', authEndpoint, async (req: AuthRequest, res: Response) => { const [inventory, items] = await Promise.all([ - getInventory(player.id), - getPlayersItems(player.id) + getInventory(req.player.id), + getPlayersItems(req.player.id) ]); res.send(renderInventoryPage(inventory, items)); }); -app.post('/player/equip/:item_id/:slot', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken'].toString(); - const player: Player = await loadPlayer(authToken) - - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } - - const inventoryItem = await getInventoryItem(player.id, req.params.item_id); - const equippedItems = await getEquippedItems(player.id); +app.post('/player/equip/:item_id/:slot', authEndpoint, async (req: AuthRequest, res: Response) => { + const inventoryItem = await getInventoryItem(req.player.id, req.params.item_id); + const equippedItems = await getEquippedItems(req.player.id); const requestedSlot = req.params.slot; let desiredSlot: EquipmentSlot = inventoryItem.equipment_slot; @@ -533,9 +485,9 @@ app.post('/player/equip/:item_id/:slot', authEndpoint, async (req: Request, res: } - await equip(player.id, inventoryItem, desiredSlot); - const socketId = cache.get(`socket:${player.id}`).toString(); - io.to(socketId).emit('updatePlayer', player); + await equip(req.player.id, inventoryItem, desiredSlot); + const socketId = cache.get(`socket:${req.player.id}`).toString(); + io.to(socketId).emit('updatePlayer', req.player); io.to(socketId).emit('alert', { type: 'success', text: `You equipped your ${inventoryItem.name}` @@ -546,47 +498,30 @@ app.post('/player/equip/:item_id/:slot', authEndpoint, async (req: Request, res: } const [inventory, items] = await Promise.all([ - getInventory(player.id), - getPlayersItems(player.id) + getInventory(req.player.id), + getPlayersItems(req.player.id) ]); - res.send(renderInventoryPage(inventory, items, inventoryItem.type) + renderPlayerBar(player, inventory)); + res.send(renderInventoryPage(inventory, items, inventoryItem.type) + renderPlayerBar(req.player, inventory)); }); -app.post('/player/unequip/:item_id', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken'].toString(); - const player: Player = await loadPlayer(authToken) - - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } - +app.post('/player/unequip/:item_id', authEndpoint, async (req: AuthRequest, res: Response) => { const [item, ] = await Promise.all([ - getInventoryItem(player.id, req.params.item_id), - unequip(player.id, req.params.item_id) + getInventoryItem(req.player.id, req.params.item_id), + unequip(req.player.id, req.params.item_id) ]); const [inventory, items] = await Promise.all([ - getInventory(player.id), - getPlayersItems(player.id) + getInventory(req.player.id), + getPlayersItems(req.player.id) ]); - res.send(renderInventoryPage(inventory, items, item.type) + renderPlayerBar(player, inventory)); + res.send(renderInventoryPage(inventory, items, item.type) + renderPlayerBar(req.player, inventory)); }); -app.get('/player/explore', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken'].toString(); - const player: Player = await loadPlayer(authToken) - - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } - - - const fight = await loadMonsterFromFight(player.id); - let closestTown = player.city_id; +app.get('/player/explore', authEndpoint, async (req: AuthRequest, res: Response) => { + const fight = await loadMonsterFromFight(req.player.id); + let closestTown = req.player.city_id; if(fight) { // ok lets display the fight screen! @@ -602,10 +537,10 @@ app.get('/player/explore', authEndpoint, async (req: Request, res: Response) => res.send(renderFight(data)); } else { - const travelPlan = await getTravelPlan(player.id); + const travelPlan = await getTravelPlan(req.player.id); if(travelPlan) { // traveling! - const travelPlan = await getTravelPlan(player.id); + const travelPlan = await getTravelPlan(req.player.id); const closest: number = (travelPlan.current_position / travelPlan.total_distance) > 0.5 ? travelPlan.destination_id : travelPlan.source_id; @@ -617,7 +552,7 @@ app.get('/player/explore', authEndpoint, async (req: Request, res: Response) => } // STEP_DELAY - const nextAction = cache[`step:${player.id}`] || 0; + const nextAction = cache[`step:${req.player.id}`] || 0; res.send(renderTravel({ things, @@ -629,9 +564,9 @@ app.get('/player/explore', authEndpoint, async (req: Request, res: Response) => else { // display the city info! const [city, locations, paths] = await Promise.all([ - getCityDetails(player.city_id), - getAllServices(player.city_id), - getAllPaths(player.city_id) + getCityDetails(req.player.city_id), + getAllServices(req.player.city_id), + getAllPaths(req.player.city_id) ]); res.send(await renderMap({city, locations, paths}, closestTown)); @@ -641,14 +576,7 @@ app.get('/player/explore', authEndpoint, async (req: Request, res: Response) => }); // used to purchase equipment from a particular shop -app.put('/location/:location_id/equipment/:item_id', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken'].toString(); - const player: Player = await loadPlayer(authToken) - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } - +app.put('/location/:location_id/equipment/:item_id', authEndpoint, async (req: AuthRequest, res: Response) => { const item = await getShopEquipment(parseInt(req.params.item_id), parseInt(req.params.location_id)); if(!item) { @@ -656,30 +584,23 @@ app.put('/location/:location_id/equipment/:item_id', authEndpoint, async (req: R return res.sendStatus(400); } - if(player.gold < item.cost) { + if(req.player.gold < item.cost) { res.send(Alert.ErrorAlert(`Sorry, you need at least ${item.cost.toLocaleString()}G to purchase this.`)); return; } - player.gold -= item.cost; + req.player.gold -= item.cost; - await updatePlayer(player); - await addInventoryItem(player.id, item); + await updatePlayer(req.player); + await addInventoryItem(req.player.id, item); - const equippedItems = await getEquippedItems(player.id); + const equippedItems = await getEquippedItems(req.player.id); - res.send(renderPlayerBar(player, equippedItems) + Alert.SuccessAlert(`You purchased ${item.name}`)); + res.send(renderPlayerBar(req.player, equippedItems) + Alert.SuccessAlert(`You purchased ${item.name}`)); }); // used to purchase items from a particular shop -app.put('/location/:location_id/items/:item_id', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken'].toString(); - const player: Player = await loadPlayer(authToken) - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } - +app.put('/location/:location_id/items/:item_id', authEndpoint, async (req: AuthRequest, res: Response) => { const item: (ShopItem & Item) = await getItemFromShop(parseInt(req.params.item_id), parseInt(req.params.location_id)); if(!item) { @@ -687,32 +608,25 @@ app.put('/location/:location_id/items/:item_id', authEndpoint, async (req: Reque return res.sendStatus(400); } - if(player.gold < item.price_per_unit) { + if(req.player.gold < item.price_per_unit) { res.send(Alert.ErrorAlert(`Sorry, you need at least ${item.price_per_unit.toLocaleString()}G to purchase this.`)); return; } - player.gold -= item.price_per_unit; + req.player.gold -= item.price_per_unit; - await updatePlayer(player); - await givePlayerItem(player.id, item.id, 1); + await updatePlayer(req.player); + await givePlayerItem(req.player.id, item.id, 1); - const equippedItems = await getEquippedItems(player.id); + const equippedItems = await getEquippedItems(req.player.id); - res.send(renderPlayerBar(player, equippedItems) + Alert.SuccessAlert(`You purchased a ${item.name}`)); + res.send(renderPlayerBar(req.player, equippedItems) + Alert.SuccessAlert(`You purchased a ${item.name}`)); }); // used to display equipment modals in a store, validates that // the equipment is actually in this store before displaying // the modal -app.get('/location/:location_id/equipment/:item_id/overview', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken'].toString(); - const player: Player = await loadPlayer(authToken) - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } - +app.get('/location/:location_id/equipment/:item_id/overview', authEndpoint, async (req: AuthRequest, res: Response) => { const equipment = await getShopEquipment(parseInt(req.params.item_id), parseInt(req.params.location_id)); if(!equipment) { @@ -727,7 +641,7 @@ app.get('/location/:location_id/equipment/:item_id/overview', authEndpoint, asyn ${equipment.name}
- ${renderEquipmentDetails(equipment, player)} + ${renderEquipmentDetails(equipment, req.player)}
@@ -743,14 +657,7 @@ app.get('/location/:location_id/equipment/:item_id/overview', authEndpoint, asyn // used to display item modals in a store, validates that // the item is actually in this store before displaying // the modal -app.get('/location/:location_id/items/:item_id/overview', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken'].toString(); - const player: Player = await loadPlayer(authToken) - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } - +app.get('/location/:location_id/items/:item_id/overview', authEndpoint, async (req: AuthRequest, res: Response) => { const item: (ShopItem & Item) = await getItemFromShop(parseInt(req.params.item_id), parseInt(req.params.location_id)); if(!item) { @@ -779,15 +686,8 @@ app.get('/location/:location_id/items/:item_id/overview', authEndpoint, async (r res.send(html); }); -app.put('/item/:item_id', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken'].toString(); - const player: Player = await loadPlayer(authToken) - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } - - const item: PlayerItem = await getItemFromPlayer(player.id, parseInt(req.params.item_id)); +app.put('/item/:item_id', authEndpoint, async (req: AuthRequest, res: Response) => { + const item: PlayerItem = await getItemFromPlayer(req.player.id, parseInt(req.params.item_id)); if(!item) { console.log(`Can't find item [${req.params.item_id}]`); @@ -803,26 +703,26 @@ app.put('/item/:item_id', authEndpoint, async (req: Request, res: Response) => { switch(item.effect_name) { case 'heal_small': - const hpGain = HealthPotionSmall.effect(player); + const hpGain = HealthPotionSmall.effect(req.player); - player.hp += hpGain; + req.player.hp += hpGain; - if(player.hp > maxHp(player.constitution, player.level)) { - player.hp = maxHp(player.constitution, player.level); + if(req.player.hp > maxHp(req.player.constitution, req.player.level)) { + req.player.hp = maxHp(req.player.constitution, req.player.level); } break; } - await updateItemCount(player.id, item.item_id, -1); - await updatePlayer(player); + await updateItemCount(req.player.id, item.item_id, -1); + await updatePlayer(req.player); - const inventory = await getInventory(player.id); + const inventory = await getInventory(req.player.id); const equippedItems = inventory.filter(i => i.is_equipped); - const items = await getPlayersItems(player.id); + const items = await getPlayersItems(req.player.id); res.send( [ - renderPlayerBar(player, equippedItems), + renderPlayerBar(req.player, equippedItems), renderInventoryPage(inventory, items, 'ITEMS'), Alert.SuccessAlert(`You used the ${item.name}`) ].join("") @@ -830,15 +730,8 @@ app.put('/item/:item_id', authEndpoint, async (req: Request, res: Response) => { }); -app.get('/modal/items/:item_id', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken'].toString(); - const player: Player = await loadPlayer(authToken) - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } - - const item: PlayerItem = await getItemFromPlayer(player.id, parseInt(req.params.item_id)); +app.get('/modal/items/:item_id', authEndpoint, async (req: AuthRequest, res: Response) => { + const item: PlayerItem = await getItemFromPlayer(req.player.id, parseInt(req.params.item_id)); if(!item) { logger.log(`Invalid item [${req.params.item_id}]`); @@ -866,17 +759,10 @@ app.get('/modal/items/:item_id', authEndpoint, async (req: Request, res: Respons res.send(html); }); -app.get('/city/stores/city:stores/:location_id', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken'].toString(); - const player: Player = await loadPlayer(authToken) - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } - +app.get('/city/stores/city:stores/:location_id', authEndpoint, async (req: AuthRequest, res: Response) => { const location = await getService(parseInt(req.params.location_id)); - if(!location || location.city_id !== player.city_id) { + if(!location || location.city_id !== req.player.city_id) { logger.log(`Invalid location: [${req.params.location_id}]`); res.sendStatus(400); } @@ -885,21 +771,14 @@ app.get('/city/stores/city:stores/:location_id', authEndpoint, async (req: Reque getShopItems(location.id) ]); - const html = await renderStore(shopEquipment, shopItems, player); + const html = await renderStore(shopEquipment, shopItems, req.player); res.send(html); }); -app.get('/city/explore/city:explore/:location_id', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken'].toString(); - const player: Player = await loadPlayer(authToken) - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } - +app.get('/city/explore/city:explore/:location_id', authEndpoint, async (req: AuthRequest, res: Response) => { const location = await getService(parseInt(req.params.location_id)); - if(!location || location.city_id !== player.city_id) { + if(!location || location.city_id !== req.player.city_id) { logger.log(`Invalid location: [${req.params.location_id}]`); res.sendStatus(400); @@ -909,43 +788,28 @@ app.get('/city/explore/city:explore/:location_id', authEndpoint, async (req: Req res.send(renderMonsterSelector(monsters)); }); -app.post('/travel', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken'].toString(); - const player: Player = await loadPlayer(authToken) +app.post('/travel', authEndpoint, async (req: AuthRequest, res: Response) => { const destination_id = parseInt(req.body.destination_id); - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } - if(!destination_id || isNaN(destination_id)) { logger.log(`Invalid destination_id [${req.body.destination_id}]`); return res.sendStatus(400); } - const travelPlan = travel(player, req.body.destination_id); + const travelPlan = travel(req.player, req.body.destination_id); res.json(travelPlan); }); -app.post('/fight/turn', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken'].toString(); - const player: Player = await loadPlayer(authToken) - - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } - - const monster = await loadMonsterWithFaction(player.id); +app.post('/fight/turn', authEndpoint, async (req: AuthRequest, res: Response) => { + const monster = await loadMonsterWithFaction(req.player.id); if(!monster) { res.send(Alert.ErrorAlert('Not in a fight')); return; } - const fightData = await fightRound(player, monster, { + const fightData = await fightRound(req.player, monster, { action: req.body.action, target: req.body.fightTarget }); @@ -963,27 +827,19 @@ app.post('/fight/turn', authEndpoint, async (req: Request, res: Response) => { let travelSection = ''; if(monster.fight_trigger === 'travel' && fightData.roundData.winner === 'player') { // you're travellinga dn you won.. display the keep walking! - const travelPlan = await getTravelPlan(player.id); + const travelPlan = await getTravelPlan(req.player.id); const closest: number = (travelPlan.current_position / travelPlan.total_distance) > 0.5 ? travelPlan.destination_id : travelPlan.source_id; travelSection = travelButton(0); } - const equippedItems = await getEquippedItems(player.id); + const equippedItems = await getEquippedItems(req.player.id); const playerBar = renderPlayerBar(fightData.player, equippedItems); res.send(html + travelSection + playerBar); }); -app.post('/fight', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken'].toString(); - const player: Player = await loadPlayer(authToken) - - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } - - if(player.hp <= 0) { +app.post('/fight', authEndpoint, async (req: AuthRequest, res: Response) => { + if(req.player.hp <= 0) { logger.log(`Player didn\'t have enough hp`); return res.sendStatus(400); } @@ -1008,7 +864,7 @@ app.post('/fight', authEndpoint, async (req: Request, res: Response) => { return res.sendStatus(400); } - const fight = await createFight(player.id, monster, fightTrigger); + const fight = await createFight(req.player.id, monster, fightTrigger); const data: MonsterForFight = { @@ -1023,17 +879,10 @@ app.post('/fight', authEndpoint, async (req: Request, res: Response) => { res.send(renderFight(data)); }); -app.post('/travel/step', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken'].toString(); - const player: Player = await loadPlayer(authToken) - const stepTimerKey = `step:${player.id}`; - - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } +app.post('/travel/step', authEndpoint, async (req: AuthRequest, res: Response) => { + const stepTimerKey = `step:${req.player.id}`; - const travelPlan = await getTravelPlan(player.id); + const travelPlan = await getTravelPlan(req.player.id); if(!travelPlan) { res.send(Alert.ErrorAlert('You don\'t have a travel plan')); return; @@ -1049,10 +898,10 @@ app.post('/travel/step', authEndpoint, async (req: Request, res: Response) => { travelPlan.current_position++; if(travelPlan.current_position >= travelPlan.total_distance) { - const travel = await completeTravel(player.id); + const travel = await completeTravel(req.player.id); - player.city_id = travel.destination_id; - await movePlayer(travel.destination_id, player.id); + req.player.city_id = travel.destination_id; + await movePlayer(travel.destination_id, req.player.id); const [city, locations, paths] = await Promise.all([ getCityDetails(travel.destination_id), @@ -1061,7 +910,7 @@ app.post('/travel/step', authEndpoint, async (req: Request, res: Response) => { ]); delete cache[stepTimerKey]; - res.send(await renderMap({city, locations, paths}, player.city_id)); + res.send(await renderMap({city, locations, paths}, req.player.city_id)); } else { const walkingText: string[] = [ @@ -1070,7 +919,7 @@ app.post('/travel/step', authEndpoint, async (req: Request, res: Response) => { ]; // update existing plan.. // decide if they will run into anything - const travelPlan = await stepForward(player.id); + const travelPlan = await stepForward(req.player.id); const closest: number = (travelPlan.current_position / travelPlan.total_distance) > 0.5 ? travelPlan.destination_id : travelPlan.source_id; @@ -1096,16 +945,8 @@ app.post('/travel/step', authEndpoint, async (req: Request, res: Response) => { } }); -app.post('/travel/:destination_id', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken'].toString(); - const player: Player = await loadPlayer(authToken) - - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } - - if(player.hp <= 0) { +app.post('/travel/:destination_id', authEndpoint, async (req: AuthRequest, res: Response) => { + if(req.player.hp <= 0) { logger.log(`Player didn\'t have enough hp`); res.send(Alert.ErrorAlert('Sorry, you need some HP to start travelling.')); return; @@ -1118,13 +959,13 @@ app.post('/travel/:destination_id', authEndpoint, async (req: Request, res: Resp return; } - await travel(player, destination.id); + await travel(req.player, destination.id); res.send(renderTravel({ things: [], nextAction: 0, walkingText: '', - closestTown: player.city_id + closestTown: req.player.city_id })); }); diff --git a/src/server/auth.ts b/src/server/auth.ts index d82d4b6..3f4899b 100644 --- a/src/server/auth.ts +++ b/src/server/auth.ts @@ -5,6 +5,10 @@ import { Auth } from '../shared/auth'; import { db } from './lib/db'; import { Request, Response } from 'express'; +export interface AuthRequest extends Request { + player: Player +} + export async function signup(playerId: string, username: string, password: string): Promise { const salt = await bcrypt.genSalt(10); const hash = await bcrypt.hash(password, salt); @@ -58,13 +62,21 @@ export async function login(username: string, password: string): Promise } -export function authEndpoint(req: Request, res: Response, next: any) { +export async function authEndpoint(req: AuthRequest, res: Response, next: any) { const authToken = req.headers['x-authtoken']; if(!authToken) { console.log(`Invalid auth token ${authToken}`); - res.sendStatus(400) + res.sendStatus(401) } else { - next() + const player: Player = await loadPlayer(authToken.toString()); + if(player) { + req.player = player; + next() + } + else { + console.log(`Invalid auth token ${authToken}`); + res.sendStatus(401); + } } } diff --git a/src/server/locations/healer/index.ts b/src/server/locations/healer/index.ts index bd3ba1c..46877b2 100644 --- a/src/server/locations/healer/index.ts +++ b/src/server/locations/healer/index.ts @@ -1,6 +1,6 @@ import { Request, Response, Router } from "express"; import { maxHp, Player } from "../../../shared/player"; -import { authEndpoint } from '../../auth'; +import { authEndpoint, AuthRequest } from '../../auth'; import { logger } from "../../lib/logger"; import { loadPlayer, updatePlayer } from "../../player"; import { getCityDetails, getService } from '../../map'; @@ -91,18 +91,11 @@ function getText(type: TextSegment, location: Location, city: City): string { } -router.get('/city/services/city:services:healer/:location_id', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken']!.toString(); - const player: Player = await loadPlayer(authToken) - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } - +router.get('/city/services/city:services:healer/:location_id', authEndpoint, async (req: AuthRequest, res: Response) => { const service = await getService(parseInt(req.params.location_id)); const city = await getCityDetails(service.city_id); - if(!service || service.city_id !== player.city_id) { + if(!service || service.city_id !== req.player.city_id) { logger.log(`Invalid location: [${req.params.location_id}]`); res.sendStatus(400); } @@ -113,11 +106,11 @@ router.get('/city/services/city:services:healer/:location_id', authEndpoint, asy text.push(`

"${getText('intro', service, city)}"

`); - if(player.hp === maxHp(player.constitution, player.level)) { + if(req.player.hp === maxHp(req.player.constitution, req.player.level)) { text.push(`

You're already at full health?

`); } else { - if(player.gold <= (healCost * 2)) { + if(req.player.gold <= (healCost * 2)) { text.push(`

You don't seem to have too much money... I guess I can do it for free this time...

`); text.push(`

`); } @@ -132,18 +125,11 @@ router.get('/city/services/city:services:healer/:location_id', authEndpoint, asy -router.post('/city/services/city:services:healer:heal/:location_id', authEndpoint, async (req: Request, res: Response) => { - const authToken = req.headers['x-authtoken']!.toString(); - const player: Player = await loadPlayer(authToken) - if(!player) { - logger.log(`Couldnt find player with id ${authToken}`); - return res.sendStatus(400); - } - +router.post('/city/services/city:services:healer:heal/:location_id', authEndpoint, async (req: AuthRequest, res: Response) => { const service = await getService(parseInt(req.params.location_id)); const city = await getCityDetails(service.city_id); - if(!service || service.city_id !== player.city_id) { + if(!service || service.city_id !== req.player.city_id) { logger.log(`Invalid location: [${req.params.location_id}]`); res.sendStatus(400); } @@ -151,21 +137,21 @@ router.post('/city/services/city:services:healer:heal/:location_id', authEndpoin const text: string[] = []; text.push(`

${service.name}

`); - const cost = player.gold <= (healCost * 2) ? 0 : healCost; + const cost = req.player.gold <= (healCost * 2) ? 0 : healCost; - if(player.gold < cost) { + if(req.player.gold < cost) { text.push(`

${getText('insufficient_money', service, city)}

`) res.send(`
${text.join("\n")}
`); } else { - player.hp = maxHp(player.constitution, player.level); - player.gold -= cost; + req.player.hp = maxHp(req.player.constitution, req.player.level); + req.player.gold -= cost; - await updatePlayer(player); - const inventory = await getEquippedItems(player.id); + await updatePlayer(req.player); + const inventory = await getEquippedItems(req.player.id); text.push(`

${getText('heal_successful', service, city)}

`); text.push('

'); - res.send(`
${text.join("\n")}
` + renderPlayerBar(player, inventory)); + res.send(`
${text.join("\n")}
` + renderPlayerBar(req.player, inventory)); } }); diff --git a/src/server/views/fight.ts b/src/server/views/fight.ts index fdd51b4..b6ed6dc 100644 --- a/src/server/views/fight.ts +++ b/src/server/views/fight.ts @@ -23,8 +23,7 @@ export function renderRoundDetails(roundData: FightRound): string { html.push('

'); break; case 'in-progress': - // still in progress? - console.log('in progress still'); + // fight still in progress, so we don't send any final actions back break; }