From: xangelo Date: Mon, 18 Dec 2023 05:11:14 +0000 (-0500) Subject: fix: migrate travel to separate route file X-Git-Tag: v0.4.2~12 X-Git-Url: https://git.xangelo.ca/?a=commitdiff_plain;h=90e089bf2cd70cfd77796ff22c92d131b35b65f8;p=risinglegends.git fix: migrate travel to separate route file --- diff --git a/src/server/api.ts b/src/server/api.ts index 2379808..69ddea1 100644 --- a/src/server/api.ts +++ b/src/server/api.ts @@ -437,19 +437,6 @@ app.get('/city/explore/city:explore/:location_id', authEndpoint, async (req: Req res.send(renderOnlyMonsterSelector(monsters, 0, location)); }); -app.post('/travel', authEndpoint, async (req: Request, res: Response) => { - const destination_id = parseInt(req.body.destination_id); - - if(!destination_id || isNaN(destination_id)) { - logger.log(`Invalid destination_id [${req.body.destination_id}]`); - return res.sendStatus(400); - } - - const travelPlan = travel(req.player, req.body.destination_id); - - res.json(travelPlan); -}); - app.post('/fight/turn', authEndpoint, async (req: Request, res: Response) => { const fightBlockKey = `fightturn:${req.player.id}`; @@ -562,124 +549,6 @@ app.post('/fight', fightRateLimiter, authEndpoint, async (req: Request, res: Res res.send(renderFightPreRound(fight, true, location, location.city_id)); }); -app.post('/travel/step', authEndpoint, async (req: Request, res: Response) => { - const stepTimerKey = `step:${req.player.id}`; - - const travelPlan = await getTravelPlan(req.player.id); - if(!travelPlan) { - res.send(Alert.ErrorAlert('You don\'t have a travel plan')); - return; - } - - if(cache[stepTimerKey]) { - if(cache[stepTimerKey] > Date.now()) { - res.send(Alert.ErrorAlert('Hmm.. travelling too quickly')); - return; - } - } - - travelPlan.current_position++; - - if(travelPlan.current_position >= travelPlan.total_distance) { - const travel = await completeTravel(req.player.id); - - req.player.city_id = travel.destination_id; - await movePlayer(travel.destination_id, req.player.id); - - const [city, locations, paths] = await Promise.all([ - getCityDetails(travel.destination_id), - getAllServices(travel.destination_id, req.player.level), - getAllPaths(travel.destination_id) - ]); - - delete cache[stepTimerKey]; - res.send(await renderMap({city, locations, paths}, req.player.city_id)); - } - else { - const walkingText: string[] = [ - 'You take a step forward', - 'You keep moving' - ]; - // update existing plan.. - // decide if they will run into anything - const travelPlan = await stepForward(req.player.id); - - const closest: number = (travelPlan.current_position / travelPlan.total_distance) > 0.5 ? travelPlan.destination_id : travelPlan.source_id; - - const chanceToSeeMonster = random(0, 100); - const things: any[] = []; - if(chanceToSeeMonster <= 30) { - const monster = await getRandomMonster([closest]); - things.push(monster); - } - - // STEP_DELAY - const nextAction = Date.now() + CONSTANT.STEP_DELAY; - - cache[stepTimerKey] = nextAction; - - res.send(renderTravel({ - things, - nextAction, - closestTown: closest, - walkingText: sample(walkingText), - travelPlan - })); - - } -}); - -app.post('/travel/return-to-source', authEndpoint, async (req: Request, res: Response) => { - // puts the player back in their starting town - // doesn't matter if they don't have one - // redirect them! - await clearTravelPlan(req.player.id); - - const fight = await loadMonsterFromFight(req.player.id); - if(fight) { - // go to the fight screen - const location = await getMonsterLocation(fight.ref_id); - - res.send(renderPlayerBar(req.player) + renderFightPreRound(fight, true, location, req.player.city_id)); - } - else { - const [city, locations, paths] = await Promise.all([ - getCityDetails(req.player.city_id), - getAllServices(req.player.city_id, req.player.level), - getAllPaths(req.player.city_id) - ]); - - res.send(renderPlayerBar(req.player) + await renderMap({city, locations, paths}, req.player.city_id)); - - } - -}); - -app.post('/travel/:destination_id', authEndpoint, async (req: Request, res: Response) => { -if(req.player.hp <= 0) { - logger.log(`Player didn\'t have enough hp`); - res.send(Alert.ErrorAlert('Sorry, you need some HP to start travelling.')); - return; - } - - const destination = await getCityDetails(parseInt(req.params.destination_id)); - - if(!destination) { - res.send(Alert.ErrorAlert(`Thats not a valid desination`)); - return; - } - - const travelPlan = await travel(req.player, destination.id); - - res.send(renderTravel({ - things: [], - nextAction: 0, - walkingText: '', - closestTown: req.player.city_id, - travelPlan - })); -}); - app.get('/settings', authEndpoint, async (req: Request, res: Response) => { let warning = ''; let html = ''; diff --git a/src/server/routes/index.ts b/src/server/routes/index.ts index 8202630..efa0767 100644 --- a/src/server/routes/index.ts +++ b/src/server/routes/index.ts @@ -1,3 +1,4 @@ export { chatRouter } from './chat'; export { inventoryRouter } from './inventory'; export { profileRouter } from './profile'; +export { travelRouter } from './travel'; diff --git a/src/server/routes/travel.ts b/src/server/routes/travel.ts new file mode 100644 index 0000000..5e84c24 --- /dev/null +++ b/src/server/routes/travel.ts @@ -0,0 +1,137 @@ +import { Request, Response, Router } from 'express'; +import { random, sample } from 'lodash'; +import { logger } from '../lib/logger'; +import { authEndpoint } from '../auth'; +import { movePlayer } from '../player'; +import { getRandomMonster, loadMonsterFromFight, getMonsterLocation } from '../monster'; +import { clearTravelPlan, completeTravel, getAllPaths, getAllServices, getCityDetails, getService, getTravelPlan, stepForward, travel, getDungeon } from '../map'; +import * as CONSTANT from '../../shared/constants'; +import * as Alert from '../views/alert'; +import { renderTravel, travelButton } from '../views/travel'; +import { renderMap } from '../views/map'; +import { renderPlayerBar } from '../views/player-bar' +import { renderFightPreRound } from '../views/fight'; + +export const travelRouter = Router(); + +// take a step along your travel plan +travelRouter.post('/travel/step', authEndpoint, async (req: Request, res: Response) => { + const stepTimerKey = `step:${req.player.id}`; + + const travelPlan = await getTravelPlan(req.player.id); + if(!travelPlan) { + res.send(Alert.ErrorAlert('You don\'t have a travel plan')); + return; + } + + if(req.rl.cache[stepTimerKey]) { + if(req.rl.cache[stepTimerKey] > Date.now()) { + res.send(Alert.ErrorAlert('Hmm.. travelling too quickly')); + return; + } + } + + travelPlan.current_position++; + + if(travelPlan.current_position >= travelPlan.total_distance) { + const travel = await completeTravel(req.player.id); + + req.player.city_id = travel.destination_id; + await movePlayer(travel.destination_id, req.player.id); + + const [city, locations, paths] = await Promise.all([ + getCityDetails(travel.destination_id), + getAllServices(travel.destination_id, req.player.level), + getAllPaths(travel.destination_id) + ]); + + delete req.rl.cache[stepTimerKey]; + res.send(await renderMap({city, locations, paths}, req.player.city_id)); + } + else { + const walkingText: string[] = [ + 'You take a step forward', + 'You keep moving' + ]; + // update existing plan.. + // decide if they will run into anything + const travelPlan = await stepForward(req.player.id); + + const closest: number = (travelPlan.current_position / travelPlan.total_distance) > 0.5 ? travelPlan.destination_id : travelPlan.source_id; + + const chanceToSeeMonster = random(0, 100); + const things: any[] = []; + if(chanceToSeeMonster <= 30) { + const monster = await getRandomMonster([closest]); + things.push(monster); + } + + // STEP_DELAY + const nextAction = Date.now() + CONSTANT.STEP_DELAY; + + req.rl.cache[stepTimerKey] = nextAction; + + res.send(renderTravel({ + things, + nextAction, + closestTown: closest, + walkingText: sample(walkingText), + travelPlan + })); + + } +}); + +travelRouter.post('/travel/return-to-source', authEndpoint, async (req: Request, res: Response) => { + // puts the player back in their starting town + // doesn't matter if they don't have one + // redirect them! + await clearTravelPlan(req.player.id); + + const fight = await loadMonsterFromFight(req.player.id); + if(fight) { + // go to the fight screen + const location = await getMonsterLocation(fight.ref_id); + + res.send(renderPlayerBar(req.player) + renderFightPreRound(fight, true, location, req.player.city_id)); + } + else { + const [city, locations, paths] = await Promise.all([ + getCityDetails(req.player.city_id), + getAllServices(req.player.city_id, req.player.level), + getAllPaths(req.player.city_id) + ]); + + res.send(renderPlayerBar(req.player) + await renderMap({city, locations, paths}, req.player.city_id)); + + } + +}); + +// start a new travel plan between current and source destination +travelRouter.post('/travel/:destination_id', authEndpoint, async (req: Request, res: Response) => { + if(req.player.hp <= 0) { + logger.log(`Player didn\'t have enough hp`); + res.send(Alert.ErrorAlert('Sorry, you need some HP to start travelling.')); + return; + } + + const destination = await getCityDetails(parseInt(req.params.destination_id)); + + if(!destination) { + res.send(Alert.ErrorAlert(`Thats not a valid desination`)); + return; + } + + const travelPlan = await travel(req.player, destination.id); + + res.send(renderTravel({ + things: [], + nextAction: 0, + walkingText: '', + closestTown: req.player.city_id, + travelPlan + })); +}); + +