risinglegends.git
12 months agochore(changelog): render the changelog as html
xangelo [Tue, 3 Dec 2024 19:46:42 +0000 (14:46 -0500)]
chore(changelog): render the changelog as html

12 months agochore(scripts): make content scripts executable from package.json
xangelo [Tue, 3 Dec 2024 19:46:04 +0000 (14:46 -0500)]
chore(scripts): make content scripts executable from package.json

12 months agofix(ui): make gradient background more consistent
xangelo [Tue, 3 Dec 2024 18:17:56 +0000 (13:17 -0500)]
fix(ui): make gradient background more consistent

12 months agofeat(chat): add widgetbot for discord-based chat
xangelo [Tue, 3 Dec 2024 15:28:50 +0000 (10:28 -0500)]
feat(chat): add widgetbot for discord-based chat

Instead of using a custom chat system, we're now using Widgetbot so
that the chat integrates with the Discord server.

12 months agofeat(crafting): add monster drops
xangelo [Tue, 3 Dec 2024 05:53:33 +0000 (00:53 -0500)]
feat(crafting): add monster drops

We now have per-monster drop tables that link back to items (Airtable).

It allows us to select an item + monster, and set a drop rate for that item,
as well as a min/max quantity. When the monster is killed, we use the drop table
to determine how many of that item to drop.

That item gets added to the players Items inventory.

In order to support the fact that crafting isn't in play yet, if an item
doesn't have an effect_name, we disable the "use" button.

Eventually these crafting items will be only usable through the crafting
system to improve your existing weapons/armour

12 months agochore(logging): update to use winston for more structured logging
xangelo [Mon, 2 Dec 2024 18:44:45 +0000 (13:44 -0500)]
chore(logging): update to use winston for more structured logging

12 months agofix(inventory): users were getting their equipment buffed every fight
xangelo [Thu, 28 Nov 2024 06:52:03 +0000 (01:52 -0500)]
fix(inventory): users were getting their equipment buffed every fight

we were using expToLevel to check if the equipment had leveled up, but
we should have been using levelFromExp.

12 months agofeat(infra): add pm2ecosystem config
xangelo [Mon, 25 Nov 2024 21:53:14 +0000 (16:53 -0500)]
feat(infra): add pm2ecosystem config

12 months agochore(release): 0.4.3 v0.4.3
xangelo [Mon, 25 Nov 2024 21:31:52 +0000 (16:31 -0500)]
chore(release): 0.4.3

12 months agofeat(store): moved confirmation dialog to button
xangelo [Mon, 25 Nov 2024 21:31:09 +0000 (16:31 -0500)]
feat(store): moved confirmation dialog to button

12 months agofix(store, inventory): improve display of requirements
xangelo [Mon, 25 Nov 2024 18:53:01 +0000 (13:53 -0500)]
fix(store, inventory): improve display of requirements

12 months agochore: adjust no-account text on html
xangelo [Mon, 25 Nov 2024 18:44:48 +0000 (13:44 -0500)]
chore: adjust no-account text on html

12 months agofix(inventory): clean up requirement display
xangelo [Fri, 15 Nov 2024 20:22:33 +0000 (15:22 -0500)]
fix(inventory): clean up requirement display

Between requirements and boosts the items were getting a bit messy. This
makes sure that the content is the boost, but the requirements are easily
accessible if they matter.

12 months agochore(deps): introduce `@shared` path alias
xangelo [Fri, 15 Nov 2024 17:08:07 +0000 (12:08 -0500)]
chore(deps): introduce `@shared` path alias

12 months agochore(inventory,stores): cleaned up the styling
xangelo [Fri, 15 Nov 2024 07:44:40 +0000 (02:44 -0500)]
chore(inventory,stores): cleaned up the styling

The styling for both inventory and stores started the same and then
slowly diverged. This commit cleans up the duplication and makes
the styling more consistent across both pages.

It also creates a generic nav-based listing that can be used for
whatever else needs a list.

12 months agofeat: equipment exp
xangelo [Tue, 12 Nov 2024 18:21:05 +0000 (13:21 -0500)]
feat: equipment exp

All equipment now gains experience when used in combat. The levels are
calculated using a logarithmic progression so it isn't stored anywhere.

This also requires some UI updates to a players inventory to include
the new experience bar.

13 months agofix: enhance durability visibility
xangelo [Wed, 23 Oct 2024 16:25:11 +0000 (12:25 -0400)]
fix: enhance durability visibility

Durability used to be present as a progress bar on the item, but made
it hard to view durability on equipped items.

Durability is now present in the title attribute, and there's a visual
gradient applied to the items to denote how "damaged" it is

13 months agochore(release): 0.4.2 v0.4.2
xangelo [Fri, 18 Oct 2024 19:06:26 +0000 (15:06 -0400)]
chore(release): 0.4.2

13 months agofix: bg gradient should span entire window height
xangelo [Fri, 18 Oct 2024 19:00:13 +0000 (15:00 -0400)]
fix: bg gradient should span entire window height

13 months agofeat: display base damage and level-based boost
xangelo [Thu, 17 Oct 2024 20:21:32 +0000 (16:21 -0400)]
feat: display base damage and level-based boost

Weapon and spell damage has two components:
- A static value, that the item comes with
- A "dynamic" value based on your skills

The total damage that it deals is a combination of those two values.
This change displays the static value AND the amount you gain based on
your skills.

14 months agochore: add the current task list
xangelo [Mon, 30 Sep 2024 14:32:37 +0000 (10:32 -0400)]
chore: add the current task list

15 months agofeat: support adding locations without them being visible to players
xangelo [Tue, 27 Aug 2024 12:52:57 +0000 (08:52 -0400)]
feat: support adding locations without them being visible to players

This gives us the ability to add items to airtable without them being
visible to the user

15 months agofix: adjust border color for main viewport to be less stark
xangelo [Tue, 27 Aug 2024 12:51:41 +0000 (08:51 -0400)]
fix: adjust border color for main viewport to be less stark

20 months agofix: give players max vigor on character creation
xangelo [Wed, 13 Mar 2024 17:32:53 +0000 (13:32 -0400)]
fix: give players max vigor on character creation

20 months agofix: make gradient span site height
xangelo [Wed, 13 Mar 2024 16:43:01 +0000 (12:43 -0400)]
fix: make gradient span site height

20 months agofeat: add class stats to professions
xangelo [Tue, 12 Mar 2024 03:21:50 +0000 (23:21 -0400)]
feat: add class stats to professions

When you select a profession, there are a certain number of stats that
are considered "class stats". They may automatically increases on level
up.

For example:

Warrior class stats: Strength, Constitution.
On even level up, you gain +2 strength, +1 constitution
On odd level up, you gain +1 strength, +2 constitution

Class stats only cost a single stat point to increase, and non-class
stats cost 2 stat points.

You only ever gain 1 stat point on level up.

Wanderers are a special profession that do not gain any stats on level
up.. but all stats are considered "class stats"

23 months agofix: migrate existing routers to new router folder
xangelo [Mon, 18 Dec 2023 06:11:13 +0000 (01:11 -0500)]
fix: migrate existing routers to new router folder

There were some existing routers for dungeons, healers, recruiters, and
repair systems that were in their own folder. They've since been folded
into the main router configuration.

23 months agofix: migrate store routes to separate file
xangelo [Mon, 18 Dec 2023 06:01:43 +0000 (01:01 -0500)]
fix: migrate store routes to separate file

23 months agofix: migrate missing inventory routes to separate file
xangelo [Mon, 18 Dec 2023 05:50:21 +0000 (00:50 -0500)]
fix: migrate missing inventory routes to separate file

23 months agofix: migrate travel to separate route file
xangelo [Mon, 18 Dec 2023 05:11:14 +0000 (00:11 -0500)]
fix: migrate travel to separate route file

23 months agofix: refs to minLevel and maxLevel columns not being quoted in queries
xangelo [Mon, 18 Dec 2023 05:10:50 +0000 (00:10 -0500)]
fix: refs to minLevel and maxLevel columns not being quoted in queries

23 months agofix: migrate profile to separate route file
xangelo [Mon, 18 Dec 2023 04:38:19 +0000 (23:38 -0500)]
fix: migrate profile to separate route file

2 years agofix: make route imports dynamic
xangelo [Sat, 21 Oct 2023 03:26:42 +0000 (23:26 -0400)]
fix: make route imports dynamic

2 years agofix: migrate inventory to separate route file
xangelo [Sat, 21 Oct 2023 03:25:53 +0000 (23:25 -0400)]
fix: migrate inventory to separate route file

2 years agofix: migrate chat to separate route file
xangelo [Sat, 21 Oct 2023 03:11:23 +0000 (23:11 -0400)]
fix: migrate chat to separate route file

2 years agofeat: extend Express.Request to include base RL object
xangelo [Sat, 21 Oct 2023 03:09:27 +0000 (23:09 -0400)]
feat: extend Express.Request to include base RL object

The `rl` property on `Express.Request` provides a standard way to access
the cache and socket server objects across requests. This allows us to
split up the routes into multiple files for easier development.

2 years agofix: remove event date bucketing
xangelo [Mon, 16 Oct 2023 17:32:01 +0000 (13:32 -0400)]
fix: remove event date bucketing

2 years agofix: count current dungeon run
xangelo [Fri, 29 Sep 2023 18:32:18 +0000 (14:32 -0400)]
fix: count current dungeon run

Dungeon completion was triggered after the count of number of runs
instead of before allowing users to get 1 extra run in.

2 years agochore(release): 0.4.1 v0.4.1
xangelo [Fri, 29 Sep 2023 16:17:06 +0000 (12:17 -0400)]
chore(release): 0.4.1

2 years agofix: add missing migration
xangelo [Fri, 29 Sep 2023 16:17:02 +0000 (12:17 -0400)]
fix: add missing migration

2 years agofix: remove clickhouse
xangelo [Fri, 29 Sep 2023 16:14:07 +0000 (12:14 -0400)]
fix: remove clickhouse

2 years agochore(release): 0.4.0 v0.4.0
xangelo [Fri, 29 Sep 2023 16:12:39 +0000 (12:12 -0400)]
chore(release): 0.4.0

2 years agofix: remove log of 0 events being flushed
xangelo [Fri, 29 Sep 2023 16:12:24 +0000 (12:12 -0400)]
fix: remove log of 0 events being flushed

2 years agofeat: min level for all locations
xangelo [Fri, 29 Sep 2023 14:31:19 +0000 (10:31 -0400)]
feat: min level for all locations

All locations default to a min level of 1, so they're always visible.
but some things (stores, dungeons) can have a higher level where they
will not be visible until the player meets the requirement.

2 years agofeat: psql based event system
xangelo [Thu, 28 Sep 2023 19:04:20 +0000 (15:04 -0400)]
feat: psql based event system

you can now track arbitrary events that get flushed to postgres so that
you can track things. To start we're tracking dungeon completions so
that we can give users 20% rewards after 5 daily completions.

2 years agofix: auto-enter dungeon if you are in it
xangelo [Thu, 14 Sep 2023 16:11:49 +0000 (12:11 -0400)]
fix: auto-enter dungeon if you are in it

2 years agofeat!: dungeon traversal
xangelo [Tue, 12 Sep 2023 19:24:37 +0000 (15:24 -0400)]
feat!: dungeon traversal

Dungeons are built in twine and exported as Twison. It's then placed
into the "/data/dungeons" folder and imported. This correctly parses all
the configuration data and generates a dungeon that you get to walk
around.

A single room is designated as the "end" room and it will result in the
dungeon rewards being presented to the user and all tracking removed.
Eventually this tracking will migrate over to influx or clickhouse to
allow for longer term queries.

2 years agofeat: cleanup chat commands
xangelo [Thu, 7 Sep 2023 17:56:29 +0000 (13:56 -0400)]
feat: cleanup chat commands

It's now easy to add chat commands independently without touching the
main server code. You get
- raw string without the `/server` prefix
- Socket.io Server
- Socket.io Socket
- Calling Player

Adn you are free to do whatever you need. All existing commands have
been moved to this format.

2 years agochore(release): 0.3.6 v0.3.6
xangelo [Wed, 6 Sep 2023 19:35:15 +0000 (15:35 -0400)]
chore(release): 0.3.6

2 years agofeat: chat command to set player level
xangelo [Wed, 6 Sep 2023 19:34:46 +0000 (15:34 -0400)]
feat: chat command to set player level

`/server set-level xxx` will reset the currently logged in players level
and give them the right number of stat points for that level

2 years agofeat: rbac support with admin permission
xangelo [Wed, 6 Sep 2023 18:54:41 +0000 (14:54 -0400)]
feat: rbac support with admin permission

There is now a permissions array on the player object loaded from
`loadPlayer` that includes a `permissions` array that lets us check if
the user has certain permissions.

Support permissions: admin,moderator

The first thing we did was remove the hard-coded key during chat resets

2 years agochore(release): 0.3.5 v0.3.5
xangelo [Wed, 6 Sep 2023 17:32:54 +0000 (13:32 -0400)]
chore(release): 0.3.5

2 years agofix: reduce specials to 10%
xangelo [Wed, 6 Sep 2023 17:32:45 +0000 (13:32 -0400)]
fix: reduce specials to 10%

2 years agochore(release): 0.3.4 v0.3.4
xangelo [Wed, 6 Sep 2023 17:31:14 +0000 (13:31 -0400)]
chore(release): 0.3.4

2 years agofix: add missing migration
xangelo [Wed, 6 Sep 2023 17:31:04 +0000 (13:31 -0400)]
fix: add missing migration

2 years agochore(release): 0.3.3 v0.3.3
xangelo [Wed, 6 Sep 2023 17:28:29 +0000 (13:28 -0400)]
chore(release): 0.3.3

2 years agofeat: display equippable hand option only
xangelo [Wed, 6 Sep 2023 17:25:27 +0000 (13:25 -0400)]
feat: display equippable hand option only

When you are equipping items it will only show you the equip button for
the hand that you have available

2 years agofeat: monster variants
xangelo [Wed, 6 Sep 2023 17:16:29 +0000 (13:16 -0400)]
feat: monster variants

Introduced Elder, Skittish, and Brute monster variants. These adjust the
stats/rewards of the monsters further.

2 years agofeat: remove body-part targeting
xangelo [Tue, 5 Sep 2023 19:37:32 +0000 (15:37 -0400)]
feat: remove body-part targeting

The body part targeting stopped working once we moved over to the new
vigor system ,but the UI was left in just in case.

2 years agofix: min/max level definitions for monsters
xangelo [Tue, 5 Sep 2023 18:12:51 +0000 (14:12 -0400)]
fix: min/max level definitions for monsters

There was some confusion over types and whether or not we needed to
included faction data with monsters (We don't). This should sort out
that mess and give us a clearer definition for monsters.

2 years agofeat: migrate to augmenting express.Request interface
xangelo [Tue, 5 Sep 2023 15:39:00 +0000 (11:39 -0400)]
feat: migrate to augmenting express.Request interface

We were originally extending the express.Request interface inline in
`src/server/auth.ts`, We are now just augmenting the actual
express.Request interface via typescript definition.

2 years agofeat: add debug/error methods to logger
xangelo [Tue, 5 Sep 2023 15:21:00 +0000 (11:21 -0400)]
feat: add debug/error methods to logger

2 years agochore: move healer handler
xangelo [Tue, 5 Sep 2023 14:58:59 +0000 (10:58 -0400)]
chore: move healer handler

2 years agochore: remove unused websocket handlers
xangelo [Tue, 5 Sep 2023 14:55:30 +0000 (10:55 -0400)]
chore: remove unused websocket handlers

2 years agofeat: variable level monsters
xangelo [Fri, 1 Sep 2023 18:47:24 +0000 (14:47 -0400)]
feat: variable level monsters

Monsters now define a min/max level. When you start a fight a monster is
generated within that level range. We use that to define a modifier for
all stats on the monster and adjust accordingly.

The stats defined on the monster sheet in airtable reference the
min-stats on the monster.

2 years agochore: ignore migrations during live reload
xangelo [Fri, 1 Sep 2023 18:46:37 +0000 (14:46 -0400)]
chore: ignore migrations during live reload

2 years agochore(release): 0.3.2 v0.3.2
xangelo [Fri, 1 Sep 2023 17:43:19 +0000 (13:43 -0400)]
chore(release): 0.3.2

2 years agofix: skills not progressing with use
xangelo [Fri, 1 Sep 2023 17:43:03 +0000 (13:43 -0400)]
fix: skills not progressing with use

2 years agofeat: `/online` to list usernames of all online players
xangelo [Fri, 1 Sep 2023 17:39:41 +0000 (13:39 -0400)]
feat: `/online` to list usernames of all online players

2 years agofix: small chat style tweaks
xangelo [Fri, 1 Sep 2023 17:14:26 +0000 (13:14 -0400)]
fix: small chat style tweaks

2 years agofix: add missing "Back to Town" button
xangelo [Fri, 1 Sep 2023 17:14:04 +0000 (13:14 -0400)]
fix: add missing "Back to Town" button

2 years agochore(release): 0.3.1 v0.3.1
xangelo [Thu, 31 Aug 2023 21:10:16 +0000 (17:10 -0400)]
chore(release): 0.3.1

2 years agofix: spells support durability
xangelo [Thu, 31 Aug 2023 21:08:45 +0000 (17:08 -0400)]
fix: spells support durability

Spells have "Uses" which function the same as durability except they
don't take damage after a battle (like weapons).

For now you go to the "repair" store to repair this.. but eventually you
can go to the:
- Mageshop to recharge spells
- Armoury to repair armour
- Forge to repair weapons

2 years agofix: add button that goes back to town from any page
xangelo [Thu, 31 Aug 2023 21:08:26 +0000 (17:08 -0400)]
fix: add button that goes back to town from any page

2 years agofix: tooltip text centered due to media-query
xangelo [Thu, 31 Aug 2023 20:39:00 +0000 (16:39 -0400)]
fix: tooltip text centered due to media-query

2 years agofix: stop z-stacking alert messages
xangelo [Wed, 30 Aug 2023 15:44:28 +0000 (11:44 -0400)]
fix: stop z-stacking alert messages

2 years agochore(release): 0.3.0 v0.3.0
xangelo [Wed, 30 Aug 2023 13:51:33 +0000 (09:51 -0400)]
chore(release): 0.3.0

2 years agofeat: move alerts to bottom of main section
xangelo [Wed, 30 Aug 2023 13:51:26 +0000 (09:51 -0400)]
feat: move alerts to bottom of main section

2 years agofeat: repairing damaged equipment
xangelo [Tue, 29 Aug 2023 19:34:47 +0000 (15:34 -0400)]
feat: repairing damaged equipment

If your equipment is damaged in battle, you can visit the Iron Smith to
repair it for a fraction of what you would pay to buy new equipment!

2 years agofix: spacing for stat increase button
xangelo [Sat, 26 Aug 2023 03:24:13 +0000 (23:24 -0400)]
fix: spacing for stat increase button

2 years agofeat: display optimal level range for monsters
xangelo [Sat, 26 Aug 2023 03:23:55 +0000 (23:23 -0400)]
feat: display optimal level range for monsters

2 years agofeat: unequip items if they hit 0 ap in battle
xangelo [Sat, 26 Aug 2023 03:14:55 +0000 (23:14 -0400)]
feat: unequip items if they hit 0 ap in battle

2 years agofeat!: vigor mortensen
xangelo [Fri, 25 Aug 2023 20:13:04 +0000 (16:13 -0400)]
feat!: vigor mortensen

This introduces the new vigor system which replaces the previous armour
point system.

The new Vigor system introduces a new stat based on constitution that
comprises your "vigor". At 100% vigor your defence + damage are at their
highest possible base values. As you fight your vigor drops (until you
visit a healer). As it drops it starts affecting your defence + damage
negatively.

Armour Points still exist, but have been converted into a "durability"
system which goes down much slower per fight and a bit more drastically
if you die. However, nowhere near the same rate as before.

As such, mitigation no longer has any effect.

2 years agochore(release): 0.2.17 v0.2.17
xangelo [Fri, 25 Aug 2023 16:05:16 +0000 (12:05 -0400)]
chore(release): 0.2.17

2 years agofix: xss username on signup
xangelo [Fri, 25 Aug 2023 16:05:04 +0000 (12:05 -0400)]
fix: xss username on signup

2 years agochore(release): 0.2.16 v0.2.16
xangelo [Fri, 25 Aug 2023 15:57:15 +0000 (11:57 -0400)]
chore(release): 0.2.16

2 years agofix: properly increment skill level
xangelo [Fri, 25 Aug 2023 15:57:09 +0000 (11:57 -0400)]
fix: properly increment skill level

2 years agochore(release): 0.2.15 v0.2.15
xangelo [Fri, 25 Aug 2023 15:37:18 +0000 (11:37 -0400)]
chore(release): 0.2.15

2 years agofeat: expoential exp drop-off/gain
xangelo [Fri, 25 Aug 2023 15:04:25 +0000 (11:04 -0400)]
feat: expoential exp drop-off/gain

When you are over 3 levels of the monster you are fighting you start
gaining less exp.

When you are under 3 levels of the monster you are fighting, you start
gaining more exp.

2 years agofix: rate limit fights!
xangelo [Fri, 25 Aug 2023 14:39:45 +0000 (10:39 -0400)]
fix: rate limit fights!

You can only start 1 fight every 2 seconds.

2 years agochore: separate fight round into its own file
xangelo [Thu, 24 Aug 2023 17:53:54 +0000 (13:53 -0400)]
chore: separate fight round into its own file

2 years agofix: add block timer for casting and clear after fight
xangelo [Thu, 24 Aug 2023 17:53:27 +0000 (13:53 -0400)]
fix: add block timer for casting and clear after fight

2 years agofix: standardize blocking timeouts for buttons
xangelo [Thu, 24 Aug 2023 16:35:11 +0000 (12:35 -0400)]
fix: standardize blocking timeouts for buttons

All buttons that block have been extracted into a single Button
component and the values for blocking have been extracted into a
"constants" file.

This file also includes constants for things like how long an alert
notification is displayed for.

2 years agofix: make signup collapsible
xangelo [Wed, 23 Aug 2023 19:23:12 +0000 (15:23 -0400)]
fix: make signup collapsible

If you are using a session account, we make the actual form portion
collapsible so that you can hide it and play.

2 years agofix: time displays at 0 for midnight
xangelo [Wed, 23 Aug 2023 19:14:06 +0000 (15:14 -0400)]
fix: time displays at 0 for midnight

2 years agochore(release): 0.2.14 v0.2.14
xangelo [Mon, 21 Aug 2023 20:39:17 +0000 (16:39 -0400)]
chore(release): 0.2.14

2 years agofeat: display travel progress
xangelo [Mon, 21 Aug 2023 20:34:03 +0000 (16:34 -0400)]
feat: display travel progress

When you're travelling it shows you your:
- Starting city
- Destination
- How long it will take you to get there

2 years agochore(release): 0.2.13 v0.2.13
xangelo [Mon, 21 Aug 2023 20:04:39 +0000 (16:04 -0400)]
chore(release): 0.2.13

2 years agofix: strip all tags in chat
xangelo [Mon, 21 Aug 2023 20:04:33 +0000 (16:04 -0400)]
fix: strip all tags in chat

2 years agochore(release): 0.2.12 v0.2.12
xangelo [Mon, 21 Aug 2023 19:52:39 +0000 (15:52 -0400)]
chore(release): 0.2.12