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xangelo [Wed, 14 Jun 2023 08:53:46 +0000 (04:53 -0400)]
infra: migrate equip/unequip to new event system
xangelo [Wed, 14 Jun 2023 08:45:20 +0000 (04:45 -0400)]
fix: display login message to all players
xangelo [Wed, 14 Jun 2023 08:32:13 +0000 (04:32 -0400)]
fix: new players don't get their profession set
xangelo [Wed, 14 Jun 2023 08:24:10 +0000 (04:24 -0400)]
prod migration/seed commands
xangelo [Wed, 14 Jun 2023 08:08:47 +0000 (04:08 -0400)]
fix: empty skills usage causes fights to freeze
xangelo [Tue, 13 Jun 2023 19:17:16 +0000 (15:17 -0400)]
first level professions!
Wanderers can become Warriors, Mages, or Rogues at level 25!
This also introduces a new model for manging events across
server/clients that keeps related entities together! It also allows us
to add unit tests for areas we're concerned about (like fighting).
xangelo [Mon, 12 Jun 2023 19:04:38 +0000 (15:04 -0400)]
remove discord integration
xangelo [Fri, 9 Jun 2023 17:23:27 +0000 (13:23 -0400)]
discord support via widgetbot
xangelo [Fri, 9 Jun 2023 15:26:34 +0000 (11:26 -0400)]
remove unnecessary logs/vars
xangelo [Fri, 9 Jun 2023 15:26:25 +0000 (11:26 -0400)]
fix height of main sections
xangelo [Fri, 9 Jun 2023 14:13:36 +0000 (10:13 -0400)]
test discord chat integration
xangelo [Thu, 8 Jun 2023 16:48:17 +0000 (12:48 -0400)]
support restoration_magic spells
restoration magic heals you. Healing is done after monster damage is
applied. You can't heal over max hp. You don't do any damage if you only
have healing spells equipped during your casting.
xangelo [Wed, 7 Jun 2023 18:25:06 +0000 (14:25 -0400)]
ignore compiled files
xangelo [Wed, 7 Jun 2023 18:10:06 +0000 (14:10 -0400)]
skills!
There are 6 base skills:
Blunt Weapon Mastery
Bladed Weapon Mastery
One Handed Weapon Mastery
Two Handed Weapon Mastery
Destruction Magic Mastery
Restoration Magic Mastery
It also overhauls equipment so that it defines which skills contribute
to its damage
xangelo [Wed, 7 Jun 2023 13:56:35 +0000 (09:56 -0400)]
swap to utiilzing jsondocs for requirements/boosts
This new format for inventory makes it a bit easier to extend
requirements/boosts and will also be the format that "affectedSkills"
takes.
xangelo [Tue, 6 Jun 2023 20:36:09 +0000 (16:36 -0400)]
WIP: skills
xangelo [Tue, 6 Jun 2023 19:22:57 +0000 (15:22 -0400)]
fix: switching between tabs doesnt always work
xangelo [Tue, 6 Jun 2023 15:15:03 +0000 (11:15 -0400)]
update project link to point to garden site
xangelo [Tue, 6 Jun 2023 15:13:57 +0000 (11:13 -0400)]
dont let players heal while at full health
xangelo [Tue, 6 Jun 2023 14:19:32 +0000 (10:19 -0400)]
otel tracing via honeycomb
xangelo [Tue, 6 Jun 2023 13:58:45 +0000 (09:58 -0400)]
move flee to correct spot
The flee implementation was happening too early in the fight process so
it wasn't able to take into account player/equipment stats or monster
stats.
xangelo [Mon, 5 Jun 2023 19:32:47 +0000 (15:32 -0400)]
fix refs to http placeholders
xangelo [Mon, 5 Jun 2023 18:54:07 +0000 (14:54 -0400)]
fix: missing defined type
xangelo [Mon, 5 Jun 2023 18:35:06 +0000 (14:35 -0400)]
fix: display error if trying to log in with invalid creds
If you hit login with invalid creds, it now displays an error
xangelo [Mon, 5 Jun 2023 17:56:51 +0000 (13:56 -0400)]
accounts
First pass at giving users persistent accounts
xangelo [Mon, 5 Jun 2023 14:49:24 +0000 (10:49 -0400)]
fix: display when your armour gets destroyed and actual HP damage
xangelo [Mon, 5 Jun 2023 14:34:25 +0000 (10:34 -0400)]
add stats to building inventory
xangelo [Mon, 5 Jun 2023 14:18:39 +0000 (10:18 -0400)]
add command to run seed without transpiling
`npm run seed` will run all seed data
`npm run seed -- --specific=monsters.ts` will run just the monster seed
xangelo [Sat, 3 Jun 2023 09:24:56 +0000 (05:24 -0400)]
start of account system
This adds the auth table and two new columns on the players table to
track account_type (session/auth) and the creation_date.
xangelo [Sat, 3 Jun 2023 08:52:39 +0000 (04:52 -0400)]
fix inventory view on mobile
xangelo [Fri, 2 Jun 2023 18:58:56 +0000 (14:58 -0400)]
dont display AP for weapons/spells
xangelo [Fri, 2 Jun 2023 18:55:37 +0000 (14:55 -0400)]
fix styling on equip/unequip buttons
xangelo [Fri, 2 Jun 2023 18:44:04 +0000 (14:44 -0400)]
you can now flee a battle
xangelo [Fri, 2 Jun 2023 18:39:54 +0000 (14:39 -0400)]
when armour is destroyed, it gets removed from your inventory
xangelo [Fri, 2 Jun 2023 17:28:49 +0000 (13:28 -0400)]
qol: force max size for equipped item grid
This is still a WIP.. I think once we add actual icons we can skip the
naming/background-image thing
xangelo [Fri, 2 Jun 2023 16:45:49 +0000 (12:45 -0400)]
merge stats + inventory tab into Profile
There's now a single page you can go to that will display all of your
equipment/stats. Eventually it will also display all your skills. The
idea is that this is your "Character Sheet" and you only really need to
mess with this.
You can filter between your armour/weapons/spells
xangelo [Fri, 2 Jun 2023 10:12:22 +0000 (06:12 -0400)]
qol: display date/time of messages in chat
xangelo [Fri, 2 Jun 2023 10:03:13 +0000 (06:03 -0400)]
test functionality for server broadcast
xangelo [Fri, 2 Jun 2023 09:31:25 +0000 (05:31 -0400)]
support weapons/spells and dual-weilding
This allows you to equipment items to either hand and adds support for
two-handed weapons. This also includes the initial pass at spells which
can be equipped to either hand.
xangelo [Fri, 2 Jun 2023 08:20:13 +0000 (04:20 -0400)]
qol: display the "fight again" option after you win
If you defeat the monster, it displays the "fight again" option which
lets you pick a new monster to fight, defaulting to the one you just
fought.
xangelo [Fri, 2 Jun 2023 08:01:26 +0000 (04:01 -0400)]
chat qol fixes
- 30 message chat history as long as the server doesn't reboot
- can't send empty messages
- no more autocomplete in the chat textbox
xangelo [Thu, 1 Jun 2023 20:35:36 +0000 (16:35 -0400)]
wip: support spells
Right now its using the existing item system and just added a new type.
Will definitely need to make it so that you can't equip spells AND
swords at the same time.
xangelo [Thu, 1 Jun 2023 20:06:44 +0000 (16:06 -0400)]
qol: cache last selected monster in memory
Once you fight a monster, the next time you visit a screen that has that
monster on it, it will auto select it.
xangelo [Thu, 1 Jun 2023 19:59:33 +0000 (15:59 -0400)]
fix: cache main map screen
Since there's only a single map, and really they won't be changing on
the fly anyway.. once its loaded it's cached until you reload the page.
The "Cache" is just an in-memory `Map` object that contains the final
HTML to build the map page.
xangelo [Thu, 1 Jun 2023 19:55:31 +0000 (15:55 -0400)]
bug: clear map before attempting reload
xangelo [Thu, 1 Jun 2023 19:42:55 +0000 (15:42 -0400)]
cities are now in the database
That means that all "locations" are defined and tied to a city in the
database.
All players are placed in `windcross` which is the default city
Windcross has two "EXPLORE" locations: alley_1, forest_1
All monsters are divided into those two areas
Eventually we'll have to allow players to move across cities
xangelo [Thu, 1 Jun 2023 18:48:04 +0000 (14:48 -0400)]
healing costs 10g if you have it, otherwise free
xangelo [Thu, 1 Jun 2023 17:57:55 +0000 (13:57 -0400)]
list online players
xangelo [Thu, 1 Jun 2023 17:43:40 +0000 (13:43 -0400)]
import item csv as seed
xangelo [Thu, 1 Jun 2023 17:15:09 +0000 (13:15 -0400)]
finalized build
xangelo [Thu, 1 Jun 2023 16:35:53 +0000 (12:35 -0400)]
swap to using env file
xangelo [Thu, 1 Jun 2023 16:25:41 +0000 (12:25 -0400)]
fix green for progress bars
xangelo [Thu, 1 Jun 2023 16:09:29 +0000 (12:09 -0400)]
csv parsing for monsters
xangelo [Thu, 1 Jun 2023 15:08:15 +0000 (11:08 -0400)]
prep for dev release
xangelo [Thu, 1 Jun 2023 14:41:00 +0000 (10:41 -0400)]
display individual progress bars for AP
Includes some additional progress-bar fixes across the boards because
they were getting hard to read.
xangelo [Wed, 31 May 2023 20:26:33 +0000 (16:26 -0400)]
completed functionality for Armour Points (AP)
Each piece of armour has its own pool of "Armour Points". When you take
damage, the monster targets specific pieces (HEAD | ARMS | CHEST | LEGS)
that correspond with those pieces of armour. The armour takes damage,
depleting its AP.
When that particular piece is out of AP then your HP gets damaged
directly.
As well, monsters have their own AP setting that corresponds ot the same
pieces. When you attack, you get to target the specific item you want.
xangelo [Wed, 31 May 2023 14:45:40 +0000 (10:45 -0400)]
support for weapons
xangelo [Tue, 30 May 2023 19:16:39 +0000 (15:16 -0400)]
support for equipping items
xangelo [Tue, 30 May 2023 17:52:04 +0000 (13:52 -0400)]
init