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xangelo [Mon, 3 Jul 2023 11:38:35 +0000 (07:38 -0400)]
add simple readme
xangelo [Mon, 3 Jul 2023 11:33:50 +0000 (07:33 -0400)]
fix signup box on mobile
xangelo [Mon, 3 Jul 2023 11:05:21 +0000 (07:05 -0400)]
fix: new players didn't get profession level set
Because their profession level wasn't set, they were unable to do
anything because loading a player attempts to join that table.
xangelo [Fri, 30 Jun 2023 21:11:55 +0000 (17:11 -0400)]
map: stether
xangelo [Fri, 30 Jun 2023 20:59:17 +0000 (16:59 -0400)]
remove unused file
xangelo [Fri, 30 Jun 2023 20:38:06 +0000 (16:38 -0400)]
stop fight buttons jumping around
xangelo [Fri, 30 Jun 2023 19:44:32 +0000 (15:44 -0400)]
fix margins on map
xangelo [Fri, 30 Jun 2023 18:39:09 +0000 (14:39 -0400)]
add default texts for all healers
xangelo [Fri, 30 Jun 2023 16:05:33 +0000 (12:05 -0400)]
separate healers to their own events
Healers now have their own events.. coupled with a bunch of randomized
lines from Windcross to Davelfell.
xangelo [Fri, 30 Jun 2023 13:31:59 +0000 (09:31 -0400)]
map image for davelfell
xangelo [Fri, 30 Jun 2023 10:16:17 +0000 (06:16 -0400)]
introduce formula field + override for monster stat seed
xangelo [Fri, 30 Jun 2023 09:55:08 +0000 (05:55 -0400)]
bg image for Wildegard
xangelo [Thu, 29 Jun 2023 16:43:26 +0000 (12:43 -0400)]
monsters now appear at certain times
Monsters can appear during any time period and also the `any` period.
When we search for monsters, it defaults to looking to any monsters that
are available in `any` period and the current time period (server-side).
This is configurable (for example if we are in a cave we might want to
force night monsters) by the caller.
xangelo [Thu, 29 Jun 2023 14:29:28 +0000 (10:29 -0400)]
fix: make main page section more legible
xangelo [Thu, 29 Jun 2023 13:00:46 +0000 (09:00 -0400)]
fix: background gradient doesnt span full height
xangelo [Thu, 29 Jun 2023 10:27:16 +0000 (06:27 -0400)]
add time to the game
Every hour is 1 day and the background of the game changes to show the
current time. Everything is scaled to the 30 gradients that we have and
we haven't tested past a common multiple of 60.
Everything is happening client side.
xangelo [Mon, 26 Jun 2023 09:56:48 +0000 (05:56 -0400)]
fix: monster selector autoselects previous monster
xangelo [Fri, 23 Jun 2023 16:26:11 +0000 (12:26 -0400)]
remove unused `calc:ap` event
xangelo [Thu, 22 Jun 2023 17:55:30 +0000 (13:55 -0400)]
remove unused methods/imports
xangelo [Thu, 22 Jun 2023 17:54:24 +0000 (13:54 -0400)]
ferbalt highlands map image
xangelo [Tue, 20 Jun 2023 15:07:59 +0000 (11:07 -0400)]
fix: display HP+ for restoration spells
xangelo [Tue, 20 Jun 2023 13:58:43 +0000 (09:58 -0400)]
indicate if player is above/below requirements for shop items
xangelo [Mon, 19 Jun 2023 18:52:33 +0000 (14:52 -0400)]
fix: users city location not persisting
xangelo [Mon, 19 Jun 2023 18:33:28 +0000 (14:33 -0400)]
dont display empty location types
xangelo [Mon, 19 Jun 2023 09:34:08 +0000 (05:34 -0400)]
refresh-cities and refresh-shops commands added to chat
xangelo [Mon, 19 Jun 2023 09:26:26 +0000 (05:26 -0400)]
made generic city:stores event for all stores
Stores can carry whatever they want, and they can be added on the fly as
they now have a dedicated event.
xangelo [Sun, 18 Jun 2023 10:12:36 +0000 (06:12 -0400)]
migrate to int ids for location primary key + manual event_name
Rather than generating the event name from the id/type of the location
we've instead made the id's autoincrementing integers with a custom
event_name field that defines the event they trigger.
It makes it a lot easier to build generic functionality and we can
always swap the id's to uuids if we really care that much.
xangelo [Fri, 16 Jun 2023 18:00:55 +0000 (14:00 -0400)]
large equipment modification to support integer ids for shop items
For now we only support being able to buy items from the stores..
eventually you'll be able to craft stuff and probably get custom item
drops.
We also support inventory being created via airtable
xangelo [Fri, 16 Jun 2023 16:50:07 +0000 (12:50 -0400)]
factions!
This adds a simple "faction" system which is that a monster may belong
to a single faction. For now nothing is done with this but later on this
can be expanded to include a reputation system or titles and the like.
xangelo [Fri, 16 Jun 2023 14:55:43 +0000 (10:55 -0400)]
set order of city locations
You can set the display order for each type of location in a city
xangelo [Fri, 16 Jun 2023 14:11:38 +0000 (10:11 -0400)]
make it a bit easiser to read text
xangelo [Fri, 16 Jun 2023 13:39:30 +0000 (09:39 -0400)]
lots of small fixes!
This includes a bunch of fixes like:
- generic exploration instead of an event for every place
- background images for the Explore screen
- a way to re-import monsters via chat command
- removes a table for flexbox on the explore screen
xangelo [Wed, 14 Jun 2023 19:22:51 +0000 (15:22 -0400)]
wip: we can now travel between towns
The travel system is very rudimentary right now.
Each city has a path that it leads to, and a path that leads to it.
The city/travel paths are done via the new socket event code layout and
is integrated with AirTable. The new seed for cities will create missing
cities and add missing links. It will also modify city names if the ID
already exists.
Weve also done a large change to migrate content over to integer ids so
that its' easier to create content from AirTable.
Monsters/Locations/Cities are all done via integer Ids.. when a fight is
created, we utilize a uuid, but maintain a reference back to the core
monster via `ref_id`.
xangelo [Wed, 14 Jun 2023 09:10:35 +0000 (05:10 -0400)]
fix: client socket sometimes sends events before server finished auth
The auth process is long and the connection event will fire before it's
complete. This adds a secondary "ready" event for when the socket is
actual ready to start receiving connections.
xangelo [Wed, 14 Jun 2023 09:06:51 +0000 (05:06 -0400)]
infra: move rest of commands to new event system
xangelo [Wed, 14 Jun 2023 08:53:46 +0000 (04:53 -0400)]
infra: migrate equip/unequip to new event system
xangelo [Wed, 14 Jun 2023 08:45:20 +0000 (04:45 -0400)]
fix: display login message to all players
xangelo [Wed, 14 Jun 2023 08:32:13 +0000 (04:32 -0400)]
fix: new players don't get their profession set
xangelo [Wed, 14 Jun 2023 08:24:10 +0000 (04:24 -0400)]
prod migration/seed commands
xangelo [Wed, 14 Jun 2023 08:08:47 +0000 (04:08 -0400)]
fix: empty skills usage causes fights to freeze
xangelo [Tue, 13 Jun 2023 19:17:16 +0000 (15:17 -0400)]
first level professions!
Wanderers can become Warriors, Mages, or Rogues at level 25!
This also introduces a new model for manging events across
server/clients that keeps related entities together! It also allows us
to add unit tests for areas we're concerned about (like fighting).
xangelo [Mon, 12 Jun 2023 19:04:38 +0000 (15:04 -0400)]
remove discord integration
xangelo [Fri, 9 Jun 2023 17:23:27 +0000 (13:23 -0400)]
discord support via widgetbot
xangelo [Fri, 9 Jun 2023 15:26:34 +0000 (11:26 -0400)]
remove unnecessary logs/vars
xangelo [Fri, 9 Jun 2023 15:26:25 +0000 (11:26 -0400)]
fix height of main sections
xangelo [Fri, 9 Jun 2023 14:13:36 +0000 (10:13 -0400)]
test discord chat integration
xangelo [Thu, 8 Jun 2023 16:48:17 +0000 (12:48 -0400)]
support restoration_magic spells
restoration magic heals you. Healing is done after monster damage is
applied. You can't heal over max hp. You don't do any damage if you only
have healing spells equipped during your casting.
xangelo [Wed, 7 Jun 2023 18:25:06 +0000 (14:25 -0400)]
ignore compiled files
xangelo [Wed, 7 Jun 2023 18:10:06 +0000 (14:10 -0400)]
skills!
There are 6 base skills:
Blunt Weapon Mastery
Bladed Weapon Mastery
One Handed Weapon Mastery
Two Handed Weapon Mastery
Destruction Magic Mastery
Restoration Magic Mastery
It also overhauls equipment so that it defines which skills contribute
to its damage
xangelo [Wed, 7 Jun 2023 13:56:35 +0000 (09:56 -0400)]
swap to utiilzing jsondocs for requirements/boosts
This new format for inventory makes it a bit easier to extend
requirements/boosts and will also be the format that "affectedSkills"
takes.
xangelo [Tue, 6 Jun 2023 20:36:09 +0000 (16:36 -0400)]
WIP: skills
xangelo [Tue, 6 Jun 2023 19:22:57 +0000 (15:22 -0400)]
fix: switching between tabs doesnt always work
xangelo [Tue, 6 Jun 2023 15:15:03 +0000 (11:15 -0400)]
update project link to point to garden site
xangelo [Tue, 6 Jun 2023 15:13:57 +0000 (11:13 -0400)]
dont let players heal while at full health
xangelo [Tue, 6 Jun 2023 14:19:32 +0000 (10:19 -0400)]
otel tracing via honeycomb
xangelo [Tue, 6 Jun 2023 13:58:45 +0000 (09:58 -0400)]
move flee to correct spot
The flee implementation was happening too early in the fight process so
it wasn't able to take into account player/equipment stats or monster
stats.
xangelo [Mon, 5 Jun 2023 19:32:47 +0000 (15:32 -0400)]
fix refs to http placeholders
xangelo [Mon, 5 Jun 2023 18:54:07 +0000 (14:54 -0400)]
fix: missing defined type
xangelo [Mon, 5 Jun 2023 18:35:06 +0000 (14:35 -0400)]
fix: display error if trying to log in with invalid creds
If you hit login with invalid creds, it now displays an error
xangelo [Mon, 5 Jun 2023 17:56:51 +0000 (13:56 -0400)]
accounts
First pass at giving users persistent accounts
xangelo [Mon, 5 Jun 2023 14:49:24 +0000 (10:49 -0400)]
fix: display when your armour gets destroyed and actual HP damage
xangelo [Mon, 5 Jun 2023 14:34:25 +0000 (10:34 -0400)]
add stats to building inventory
xangelo [Mon, 5 Jun 2023 14:18:39 +0000 (10:18 -0400)]
add command to run seed without transpiling
`npm run seed` will run all seed data
`npm run seed -- --specific=monsters.ts` will run just the monster seed
xangelo [Sat, 3 Jun 2023 09:24:56 +0000 (05:24 -0400)]
start of account system
This adds the auth table and two new columns on the players table to
track account_type (session/auth) and the creation_date.
xangelo [Sat, 3 Jun 2023 08:52:39 +0000 (04:52 -0400)]
fix inventory view on mobile
xangelo [Fri, 2 Jun 2023 18:58:56 +0000 (14:58 -0400)]
dont display AP for weapons/spells
xangelo [Fri, 2 Jun 2023 18:55:37 +0000 (14:55 -0400)]
fix styling on equip/unequip buttons
xangelo [Fri, 2 Jun 2023 18:44:04 +0000 (14:44 -0400)]
you can now flee a battle
xangelo [Fri, 2 Jun 2023 18:39:54 +0000 (14:39 -0400)]
when armour is destroyed, it gets removed from your inventory
xangelo [Fri, 2 Jun 2023 17:28:49 +0000 (13:28 -0400)]
qol: force max size for equipped item grid
This is still a WIP.. I think once we add actual icons we can skip the
naming/background-image thing
xangelo [Fri, 2 Jun 2023 16:45:49 +0000 (12:45 -0400)]
merge stats + inventory tab into Profile
There's now a single page you can go to that will display all of your
equipment/stats. Eventually it will also display all your skills. The
idea is that this is your "Character Sheet" and you only really need to
mess with this.
You can filter between your armour/weapons/spells
xangelo [Fri, 2 Jun 2023 10:12:22 +0000 (06:12 -0400)]
qol: display date/time of messages in chat
xangelo [Fri, 2 Jun 2023 10:03:13 +0000 (06:03 -0400)]
test functionality for server broadcast
xangelo [Fri, 2 Jun 2023 09:31:25 +0000 (05:31 -0400)]
support weapons/spells and dual-weilding
This allows you to equipment items to either hand and adds support for
two-handed weapons. This also includes the initial pass at spells which
can be equipped to either hand.
xangelo [Fri, 2 Jun 2023 08:20:13 +0000 (04:20 -0400)]
qol: display the "fight again" option after you win
If you defeat the monster, it displays the "fight again" option which
lets you pick a new monster to fight, defaulting to the one you just
fought.
xangelo [Fri, 2 Jun 2023 08:01:26 +0000 (04:01 -0400)]
chat qol fixes
- 30 message chat history as long as the server doesn't reboot
- can't send empty messages
- no more autocomplete in the chat textbox
xangelo [Thu, 1 Jun 2023 20:35:36 +0000 (16:35 -0400)]
wip: support spells
Right now its using the existing item system and just added a new type.
Will definitely need to make it so that you can't equip spells AND
swords at the same time.
xangelo [Thu, 1 Jun 2023 20:06:44 +0000 (16:06 -0400)]
qol: cache last selected monster in memory
Once you fight a monster, the next time you visit a screen that has that
monster on it, it will auto select it.
xangelo [Thu, 1 Jun 2023 19:59:33 +0000 (15:59 -0400)]
fix: cache main map screen
Since there's only a single map, and really they won't be changing on
the fly anyway.. once its loaded it's cached until you reload the page.
The "Cache" is just an in-memory `Map` object that contains the final
HTML to build the map page.
xangelo [Thu, 1 Jun 2023 19:55:31 +0000 (15:55 -0400)]
bug: clear map before attempting reload
xangelo [Thu, 1 Jun 2023 19:42:55 +0000 (15:42 -0400)]
cities are now in the database
That means that all "locations" are defined and tied to a city in the
database.
All players are placed in `windcross` which is the default city
Windcross has two "EXPLORE" locations: alley_1, forest_1
All monsters are divided into those two areas
Eventually we'll have to allow players to move across cities
xangelo [Thu, 1 Jun 2023 18:48:04 +0000 (14:48 -0400)]
healing costs 10g if you have it, otherwise free
xangelo [Thu, 1 Jun 2023 17:57:55 +0000 (13:57 -0400)]
list online players
xangelo [Thu, 1 Jun 2023 17:43:40 +0000 (13:43 -0400)]
import item csv as seed
xangelo [Thu, 1 Jun 2023 17:15:09 +0000 (13:15 -0400)]
finalized build
xangelo [Thu, 1 Jun 2023 16:35:53 +0000 (12:35 -0400)]
swap to using env file
xangelo [Thu, 1 Jun 2023 16:25:41 +0000 (12:25 -0400)]
fix green for progress bars
xangelo [Thu, 1 Jun 2023 16:09:29 +0000 (12:09 -0400)]
csv parsing for monsters
xangelo [Thu, 1 Jun 2023 15:08:15 +0000 (11:08 -0400)]
prep for dev release
xangelo [Thu, 1 Jun 2023 14:41:00 +0000 (10:41 -0400)]
display individual progress bars for AP
Includes some additional progress-bar fixes across the boards because
they were getting hard to read.
xangelo [Wed, 31 May 2023 20:26:33 +0000 (16:26 -0400)]
completed functionality for Armour Points (AP)
Each piece of armour has its own pool of "Armour Points". When you take
damage, the monster targets specific pieces (HEAD | ARMS | CHEST | LEGS)
that correspond with those pieces of armour. The armour takes damage,
depleting its AP.
When that particular piece is out of AP then your HP gets damaged
directly.
As well, monsters have their own AP setting that corresponds ot the same
pieces. When you attack, you get to target the specific item you want.
xangelo [Wed, 31 May 2023 14:45:40 +0000 (10:45 -0400)]
support for weapons
xangelo [Tue, 30 May 2023 19:16:39 +0000 (15:16 -0400)]
support for equipping items
xangelo [Tue, 30 May 2023 17:52:04 +0000 (13:52 -0400)]
init