risinglegends.git
15 months agofix: cache main map screen
xangelo [Thu, 1 Jun 2023 19:59:33 +0000 (15:59 -0400)]
fix: cache main map screen

Since there's only a single map, and really they won't be changing on
the fly anyway.. once its loaded it's cached until you reload the page.
The "Cache" is just an in-memory `Map` object that contains the final
HTML to build the map page.

15 months agobug: clear map before attempting reload
xangelo [Thu, 1 Jun 2023 19:55:31 +0000 (15:55 -0400)]
bug: clear map before attempting reload

15 months agocities are now in the database
xangelo [Thu, 1 Jun 2023 19:42:55 +0000 (15:42 -0400)]
cities are now in the database

That means that all "locations" are defined and tied to a city in the
database.

All players are placed in `windcross` which is the default city

Windcross has two "EXPLORE" locations: alley_1, forest_1

All monsters are divided into those two areas

Eventually we'll have to allow players to move across cities

15 months agohealing costs 10g if you have it, otherwise free
xangelo [Thu, 1 Jun 2023 18:48:04 +0000 (14:48 -0400)]
healing costs 10g if you have it, otherwise free

15 months agolist online players
xangelo [Thu, 1 Jun 2023 17:57:55 +0000 (13:57 -0400)]
list online players

15 months agoimport item csv as seed
xangelo [Thu, 1 Jun 2023 17:43:40 +0000 (13:43 -0400)]
import item csv as seed

15 months agofinalized build
xangelo [Thu, 1 Jun 2023 17:15:09 +0000 (13:15 -0400)]
finalized build

15 months agoswap to using env file
xangelo [Thu, 1 Jun 2023 16:35:53 +0000 (12:35 -0400)]
swap to using env file

15 months agofix green for progress bars
xangelo [Thu, 1 Jun 2023 16:25:41 +0000 (12:25 -0400)]
fix green for progress bars

15 months agocsv parsing for monsters
xangelo [Thu, 1 Jun 2023 16:09:29 +0000 (12:09 -0400)]
csv parsing for monsters

15 months agoprep for dev release
xangelo [Thu, 1 Jun 2023 15:08:15 +0000 (11:08 -0400)]
prep for dev release

15 months agodisplay individual progress bars for AP
xangelo [Thu, 1 Jun 2023 14:41:00 +0000 (10:41 -0400)]
display individual progress bars for AP

Includes some additional progress-bar fixes across the boards because
they were getting hard to read.

15 months agocompleted functionality for Armour Points (AP)
xangelo [Wed, 31 May 2023 20:26:33 +0000 (16:26 -0400)]
completed functionality for Armour Points (AP)

Each piece of armour has its own pool of "Armour Points". When you take
damage, the monster targets specific pieces (HEAD | ARMS | CHEST | LEGS)
that correspond with those pieces of armour. The armour takes damage,
depleting its AP.

When that particular piece is out of AP then your HP gets damaged
directly.

As well, monsters have their own AP setting that corresponds ot the same
pieces. When you attack, you get to target the specific item you want.

15 months agosupport for weapons
xangelo [Wed, 31 May 2023 14:45:40 +0000 (10:45 -0400)]
support for weapons

15 months agosupport for equipping items
xangelo [Tue, 30 May 2023 19:16:39 +0000 (15:16 -0400)]
support for equipping items

15 months agoinit
xangelo [Tue, 30 May 2023 17:52:04 +0000 (13:52 -0400)]
init