xangelo [Wed, 2 Aug 2023 16:13:33 +0000 (12:13 -0400)]
feat: add health-potion functionality
Once the user has health potions, they are displayed on the Inventory
page. In order to do that we had to split up inventory + profile. We
also introduced the new "Modal" system which utilizes the default
`<dialog>` HTML element to display more information about an item.
It also introduces the ability to filter equipment in shops based on
whatever it actually sells. The idea is that you can switch to a tab
that matches what you're trying to buy.
xangelo [Sat, 29 Jul 2023 12:03:32 +0000 (08:03 -0400)]
chore(release): 0.2.4
xangelo [Sat, 29 Jul 2023 12:03:27 +0000 (08:03 -0400)]
fix: time gradients not scaled properly
xangelo [Sat, 29 Jul 2023 11:58:49 +0000 (07:58 -0400)]
fix: filtered shop views
Shop views now display the different tabs for the different item types
that the shop sells making it easier to buy stuff.
xangelo [Fri, 28 Jul 2023 19:38:10 +0000 (15:38 -0400)]
chore(release): 0.2.3
xangelo [Fri, 28 Jul 2023 19:38:04 +0000 (15:38 -0400)]
fix: spacing of time on mobile
xangelo [Fri, 28 Jul 2023 19:35:16 +0000 (15:35 -0400)]
chore(release): 0.2.2
xangelo [Fri, 28 Jul 2023 19:35:10 +0000 (15:35 -0400)]
feat: first profile picture
xangelo [Fri, 28 Jul 2023 18:49:31 +0000 (14:49 -0400)]
fix: display right background based on travelled distance
xangelo [Fri, 28 Jul 2023 18:35:22 +0000 (14:35 -0400)]
fix: 3s delay when clicking the button to keep walking
You have to wait 3s before you're able to take the next step.
Fixes: #11
xangelo [Fri, 28 Jul 2023 16:28:01 +0000 (12:28 -0400)]
fix: extend in-game day to 2 IRL hours
xangelo [Thu, 27 Jul 2023 16:54:48 +0000 (12:54 -0400)]
chore(release): 0.2.1
xangelo [Thu, 27 Jul 2023 16:53:11 +0000 (12:53 -0400)]
fix: only run into monsters 20% of the time
xangelo [Thu, 27 Jul 2023 16:48:31 +0000 (12:48 -0400)]
chore(release): 0.2.0
xangelo [Thu, 27 Jul 2023 16:48:21 +0000 (12:48 -0400)]
chore: remove unused dependencies
xangelo [Thu, 27 Jul 2023 16:29:52 +0000 (12:29 -0400)]
fix: display stat vals without sign or coloring
xangelo [Thu, 27 Jul 2023 16:25:16 +0000 (12:25 -0400)]
fix: disable switching tabs in a fight
xangelo [Thu, 27 Jul 2023 15:04:00 +0000 (11:04 -0400)]
fix: replace city background if you die while travelling
xangelo [Thu, 27 Jul 2023 14:50:29 +0000 (10:50 -0400)]
fix: back to town button after healing
xangelo [Thu, 27 Jul 2023 14:47:11 +0000 (10:47 -0400)]
feat: return to town button if killed while travelling
xangelo [Thu, 27 Jul 2023 14:42:34 +0000 (10:42 -0400)]
feat: when you die your travel plan is discarded
When you die your travel plan is deleted and you are moved back to the
town you started at.
You are unable to start a new travel session if you don't have any HP.
xangelo [Tue, 25 Jul 2023 19:43:53 +0000 (15:43 -0400)]
feat: paths now define a distance between them
When you travel from town to town, the distance is defined the in asset
spreadsheet. The actual distance you travel is between 3-10% of the
total distance applied as min/max bounds.
At 50% of the distance between two towns the background image will
change to denote that you are approaching that town. At this point the
monsters you start to encounter will be ones tied to the destination town.
xangelo [Tue, 25 Jul 2023 19:43:42 +0000 (15:43 -0400)]
fix: display the image from the destination city at 50% progress
xangelo [Tue, 25 Jul 2023 17:47:04 +0000 (13:47 -0400)]
fix: travel now takes X steps
X is some random number between 150-200, but this will eventually be set
based on the "paths" between towns and then randomized a bit.
xangelo [Tue, 25 Jul 2023 17:45:42 +0000 (13:45 -0400)]
feat!: travelling between towns!
For now travelling does nothing except introduce a "mid" screen that you
have to click through to move to the next town.
Eventually this will turn into multiple "steps" that the player has to
take with the chance for random encounters or finding things.
xangelo [Thu, 13 Jul 2023 18:26:36 +0000 (14:26 -0400)]
refactor: simplify player damage to monster workflow
This majorly simplifies the player damage to monster damage workflow. It
also identified a couple bugs with how we were calculating damage.
xangelo [Thu, 13 Jul 2023 17:28:56 +0000 (13:28 -0400)]
chore(release): 0.1.1
xangelo [Thu, 13 Jul 2023 17:28:09 +0000 (13:28 -0400)]
feat: display current deployed version in UI
xangelo [Thu, 13 Jul 2023 17:20:19 +0000 (13:20 -0400)]
fix: casting now uses INT instead of CON
Fighting was defaulting to constitution instead of intelligence for
calculating magical damage.
xangelo [Thu, 13 Jul 2023 11:32:51 +0000 (07:32 -0400)]
feat: allow users to log out
There's a settings page that lets users log out. It displays additional
warnings/prompts if they haven't signed in to this user with a
username/email address yet.
xangelo [Thu, 13 Jul 2023 10:55:11 +0000 (06:55 -0400)]
fix: move jquery to a webpack external to reduce bundle size
The bundle is growing and this is the first step -> make jquery an
external dependency loaded by the browser instead of packaged.
xangelo [Thu, 13 Jul 2023 10:21:42 +0000 (06:21 -0400)]
fix: check players hp before allowing them to start a battle
We display an error on the client side to stop them from starting a
battle.
We return a 400 on the server if the player doesn't have enough HP
fixes: #2
xangelo [Thu, 13 Jul 2023 10:15:51 +0000 (06:15 -0400)]
fix: prod build process + migration
Since we pre-build webpack, we're just running the typescript migration
and copying `public/` into `dist/`.
We also tweak the migration script so that it runs ALL migrations since
releases are more spread out now.
xangelo [Wed, 12 Jul 2023 18:46:13 +0000 (14:46 -0400)]
chore(release): 0.1.0
xangelo [Wed, 12 Jul 2023 18:45:34 +0000 (14:45 -0400)]
feat!: players get stat points on every level up
resolve: Issue #5
xangelo [Wed, 12 Jul 2023 18:40:36 +0000 (14:40 -0400)]
fix: define stats as an enum for easier iteration
Stats make more sense as a string-based enum for most of our usecases,
even accounting for odd typescript enum things.
xangelo [Wed, 12 Jul 2023 18:39:21 +0000 (14:39 -0400)]
fix: spacing of stats/equipped items section on mobile
xangelo [Mon, 10 Jul 2023 19:13:46 +0000 (15:13 -0400)]
refactor: remove unused requirements/boost columns
When we migrated to json column types for boosts/requirements, we had to
leave the old columns in for a smooth migration (no data loss). This
migration removes that.
xangelo [Mon, 10 Jul 2023 18:47:51 +0000 (14:47 -0400)]
chore(release): 0.0.3
xangelo [Mon, 10 Jul 2023 18:47:12 +0000 (14:47 -0400)]
feat: add damage mitigation to armour
Damage mitigation (up to 99%) is now available on every piece of armour.
When you're hit, if that piece of armour has damage mitigation you'll
take that percentage of damage less.
IE: Damage Mitigation = 10% then you'll take 90% of the damage
This should since it feels like armour doesn't really do too much.
Fixes: #3
xangelo [Mon, 10 Jul 2023 18:00:28 +0000 (14:00 -0400)]
refactor: make `ShopItem` a subset of `InventoryItem`
The `ShopItem` type takes the `InventoryItem` type and removes the
unnecessary params and adds its own. That way we maintain the parity
between the two but enforce a much simpler mental model of the
inheritance hierarchy.
xangelo [Fri, 7 Jul 2023 17:14:58 +0000 (13:14 -0400)]
chore(release): 0.0.2
xangelo [Fri, 7 Jul 2023 17:12:42 +0000 (13:12 -0400)]
fix: give users free healing if they have less than 20g
xangelo [Tue, 4 Jul 2023 17:13:25 +0000 (13:13 -0400)]
fix: type in temp professional services
xangelo [Tue, 4 Jul 2023 16:19:20 +0000 (12:19 -0400)]
build: generate changelog via husky+standard-version
husky is used to enforce conventional commits. The `standard-version`
package is used to enforce semver on the codebase. This also generates a
`CHANGELOG.md` file that outlines all the changes that have been made.
xangelo [Tue, 4 Jul 2023 16:17:17 +0000 (12:17 -0400)]
chore(release): 0.0.1
xangelo [Tue, 4 Jul 2023 16:13:31 +0000 (12:13 -0400)]
build: fix node package name/version
xangelo [Tue, 4 Jul 2023 15:19:55 +0000 (11:19 -0400)]
cicd: nodemon only restarts on server changes
xangelo [Tue, 4 Jul 2023 15:19:05 +0000 (11:19 -0400)]
refactor: give socket event default `Promise<any>` to prep for testing
xangelo [Tue, 4 Jul 2023 15:18:23 +0000 (11:18 -0400)]
fix: level <= 3 is free healing
xangelo [Tue, 4 Jul 2023 13:30:32 +0000 (09:30 -0400)]
Fix readme
xangelo [Mon, 3 Jul 2023 11:38:35 +0000 (07:38 -0400)]
add simple readme
xangelo [Mon, 3 Jul 2023 11:33:50 +0000 (07:33 -0400)]
fix signup box on mobile
xangelo [Mon, 3 Jul 2023 11:05:21 +0000 (07:05 -0400)]
fix: new players didn't get profession level set
Because their profession level wasn't set, they were unable to do
anything because loading a player attempts to join that table.
xangelo [Fri, 30 Jun 2023 21:11:55 +0000 (17:11 -0400)]
map: stether
xangelo [Fri, 30 Jun 2023 20:59:17 +0000 (16:59 -0400)]
remove unused file
xangelo [Fri, 30 Jun 2023 20:38:06 +0000 (16:38 -0400)]
stop fight buttons jumping around
xangelo [Fri, 30 Jun 2023 19:44:32 +0000 (15:44 -0400)]
fix margins on map
xangelo [Fri, 30 Jun 2023 18:39:09 +0000 (14:39 -0400)]
add default texts for all healers
xangelo [Fri, 30 Jun 2023 16:05:33 +0000 (12:05 -0400)]
separate healers to their own events
Healers now have their own events.. coupled with a bunch of randomized
lines from Windcross to Davelfell.
xangelo [Fri, 30 Jun 2023 13:31:59 +0000 (09:31 -0400)]
map image for davelfell
xangelo [Fri, 30 Jun 2023 10:16:17 +0000 (06:16 -0400)]
introduce formula field + override for monster stat seed
xangelo [Fri, 30 Jun 2023 09:55:08 +0000 (05:55 -0400)]
bg image for Wildegard
xangelo [Thu, 29 Jun 2023 16:43:26 +0000 (12:43 -0400)]
monsters now appear at certain times
Monsters can appear during any time period and also the `any` period.
When we search for monsters, it defaults to looking to any monsters that
are available in `any` period and the current time period (server-side).
This is configurable (for example if we are in a cave we might want to
force night monsters) by the caller.
xangelo [Thu, 29 Jun 2023 14:29:28 +0000 (10:29 -0400)]
fix: make main page section more legible
xangelo [Thu, 29 Jun 2023 13:00:46 +0000 (09:00 -0400)]
fix: background gradient doesnt span full height
xangelo [Thu, 29 Jun 2023 10:27:16 +0000 (06:27 -0400)]
add time to the game
Every hour is 1 day and the background of the game changes to show the
current time. Everything is scaled to the 30 gradients that we have and
we haven't tested past a common multiple of 60.
Everything is happening client side.
xangelo [Mon, 26 Jun 2023 09:56:48 +0000 (05:56 -0400)]
fix: monster selector autoselects previous monster
xangelo [Fri, 23 Jun 2023 16:26:11 +0000 (12:26 -0400)]
remove unused `calc:ap` event
xangelo [Thu, 22 Jun 2023 17:55:30 +0000 (13:55 -0400)]
remove unused methods/imports
xangelo [Thu, 22 Jun 2023 17:54:24 +0000 (13:54 -0400)]
ferbalt highlands map image
xangelo [Tue, 20 Jun 2023 15:07:59 +0000 (11:07 -0400)]
fix: display HP+ for restoration spells
xangelo [Tue, 20 Jun 2023 13:58:43 +0000 (09:58 -0400)]
indicate if player is above/below requirements for shop items
xangelo [Mon, 19 Jun 2023 18:52:33 +0000 (14:52 -0400)]
fix: users city location not persisting
xangelo [Mon, 19 Jun 2023 18:33:28 +0000 (14:33 -0400)]
dont display empty location types
xangelo [Mon, 19 Jun 2023 09:34:08 +0000 (05:34 -0400)]
refresh-cities and refresh-shops commands added to chat
xangelo [Mon, 19 Jun 2023 09:26:26 +0000 (05:26 -0400)]
made generic city:stores event for all stores
Stores can carry whatever they want, and they can be added on the fly as
they now have a dedicated event.
xangelo [Sun, 18 Jun 2023 10:12:36 +0000 (06:12 -0400)]
migrate to int ids for location primary key + manual event_name
Rather than generating the event name from the id/type of the location
we've instead made the id's autoincrementing integers with a custom
event_name field that defines the event they trigger.
It makes it a lot easier to build generic functionality and we can
always swap the id's to uuids if we really care that much.
xangelo [Fri, 16 Jun 2023 18:00:55 +0000 (14:00 -0400)]
large equipment modification to support integer ids for shop items
For now we only support being able to buy items from the stores..
eventually you'll be able to craft stuff and probably get custom item
drops.
We also support inventory being created via airtable
xangelo [Fri, 16 Jun 2023 16:50:07 +0000 (12:50 -0400)]
factions!
This adds a simple "faction" system which is that a monster may belong
to a single faction. For now nothing is done with this but later on this
can be expanded to include a reputation system or titles and the like.
xangelo [Fri, 16 Jun 2023 14:55:43 +0000 (10:55 -0400)]
set order of city locations
You can set the display order for each type of location in a city
xangelo [Fri, 16 Jun 2023 14:11:38 +0000 (10:11 -0400)]
make it a bit easiser to read text
xangelo [Fri, 16 Jun 2023 13:39:30 +0000 (09:39 -0400)]
lots of small fixes!
This includes a bunch of fixes like:
- generic exploration instead of an event for every place
- background images for the Explore screen
- a way to re-import monsters via chat command
- removes a table for flexbox on the explore screen
xangelo [Wed, 14 Jun 2023 19:22:51 +0000 (15:22 -0400)]
wip: we can now travel between towns
The travel system is very rudimentary right now.
Each city has a path that it leads to, and a path that leads to it.
The city/travel paths are done via the new socket event code layout and
is integrated with AirTable. The new seed for cities will create missing
cities and add missing links. It will also modify city names if the ID
already exists.
Weve also done a large change to migrate content over to integer ids so
that its' easier to create content from AirTable.
Monsters/Locations/Cities are all done via integer Ids.. when a fight is
created, we utilize a uuid, but maintain a reference back to the core
monster via `ref_id`.
xangelo [Wed, 14 Jun 2023 09:10:35 +0000 (05:10 -0400)]
fix: client socket sometimes sends events before server finished auth
The auth process is long and the connection event will fire before it's
complete. This adds a secondary "ready" event for when the socket is
actual ready to start receiving connections.
xangelo [Wed, 14 Jun 2023 09:06:51 +0000 (05:06 -0400)]
infra: move rest of commands to new event system
xangelo [Wed, 14 Jun 2023 08:53:46 +0000 (04:53 -0400)]
infra: migrate equip/unequip to new event system
xangelo [Wed, 14 Jun 2023 08:45:20 +0000 (04:45 -0400)]
fix: display login message to all players
xangelo [Wed, 14 Jun 2023 08:32:13 +0000 (04:32 -0400)]
fix: new players don't get their profession set
xangelo [Wed, 14 Jun 2023 08:24:10 +0000 (04:24 -0400)]
prod migration/seed commands
xangelo [Wed, 14 Jun 2023 08:08:47 +0000 (04:08 -0400)]
fix: empty skills usage causes fights to freeze
xangelo [Tue, 13 Jun 2023 19:17:16 +0000 (15:17 -0400)]
first level professions!
Wanderers can become Warriors, Mages, or Rogues at level 25!
This also introduces a new model for manging events across
server/clients that keeps related entities together! It also allows us
to add unit tests for areas we're concerned about (like fighting).
xangelo [Mon, 12 Jun 2023 19:04:38 +0000 (15:04 -0400)]
remove discord integration
xangelo [Fri, 9 Jun 2023 17:23:27 +0000 (13:23 -0400)]
discord support via widgetbot
xangelo [Fri, 9 Jun 2023 15:26:34 +0000 (11:26 -0400)]
remove unnecessary logs/vars
xangelo [Fri, 9 Jun 2023 15:26:25 +0000 (11:26 -0400)]
fix height of main sections
xangelo [Fri, 9 Jun 2023 14:13:36 +0000 (10:13 -0400)]
test discord chat integration
xangelo [Thu, 8 Jun 2023 16:48:17 +0000 (12:48 -0400)]
support restoration_magic spells
restoration magic heals you. Healing is done after monster damage is
applied. You can't heal over max hp. You don't do any damage if you only
have healing spells equipped during your casting.
xangelo [Wed, 7 Jun 2023 18:25:06 +0000 (14:25 -0400)]
ignore compiled files
xangelo [Wed, 7 Jun 2023 18:10:06 +0000 (14:10 -0400)]
skills!
There are 6 base skills:
Blunt Weapon Mastery
Bladed Weapon Mastery
One Handed Weapon Mastery
Two Handed Weapon Mastery
Destruction Magic Mastery
Restoration Magic Mastery
It also overhauls equipment so that it defines which skills contribute
to its damage