summary |
shortlog | log |
commit |
commitdiff |
tree
first ⋅ prev ⋅ next
xangelo [Thu, 1 Jun 2023 18:48:04 +0000 (14:48 -0400)]
healing costs 10g if you have it, otherwise free
xangelo [Thu, 1 Jun 2023 17:57:55 +0000 (13:57 -0400)]
list online players
xangelo [Thu, 1 Jun 2023 17:43:40 +0000 (13:43 -0400)]
import item csv as seed
xangelo [Thu, 1 Jun 2023 17:15:09 +0000 (13:15 -0400)]
finalized build
xangelo [Thu, 1 Jun 2023 16:35:53 +0000 (12:35 -0400)]
swap to using env file
xangelo [Thu, 1 Jun 2023 16:25:41 +0000 (12:25 -0400)]
fix green for progress bars
xangelo [Thu, 1 Jun 2023 16:09:29 +0000 (12:09 -0400)]
csv parsing for monsters
xangelo [Thu, 1 Jun 2023 15:08:15 +0000 (11:08 -0400)]
prep for dev release
xangelo [Thu, 1 Jun 2023 14:41:00 +0000 (10:41 -0400)]
display individual progress bars for AP
Includes some additional progress-bar fixes across the boards because
they were getting hard to read.
xangelo [Wed, 31 May 2023 20:26:33 +0000 (16:26 -0400)]
completed functionality for Armour Points (AP)
Each piece of armour has its own pool of "Armour Points". When you take
damage, the monster targets specific pieces (HEAD | ARMS | CHEST | LEGS)
that correspond with those pieces of armour. The armour takes damage,
depleting its AP.
When that particular piece is out of AP then your HP gets damaged
directly.
As well, monsters have their own AP setting that corresponds ot the same
pieces. When you attack, you get to target the specific item you want.
xangelo [Wed, 31 May 2023 14:45:40 +0000 (10:45 -0400)]
support for weapons
xangelo [Tue, 30 May 2023 19:16:39 +0000 (15:16 -0400)]
support for equipping items
xangelo [Tue, 30 May 2023 17:52:04 +0000 (13:52 -0400)]
init