summary |
shortlog | log |
commit |
commitdiff |
tree
first ⋅ prev ⋅ next
xangelo [Fri, 2 Jun 2023 09:31:25 +0000 (05:31 -0400)]
support weapons/spells and dual-weilding
This allows you to equipment items to either hand and adds support for
two-handed weapons. This also includes the initial pass at spells which
can be equipped to either hand.
xangelo [Fri, 2 Jun 2023 08:20:13 +0000 (04:20 -0400)]
qol: display the "fight again" option after you win
If you defeat the monster, it displays the "fight again" option which
lets you pick a new monster to fight, defaulting to the one you just
fought.
xangelo [Fri, 2 Jun 2023 08:01:26 +0000 (04:01 -0400)]
chat qol fixes
- 30 message chat history as long as the server doesn't reboot
- can't send empty messages
- no more autocomplete in the chat textbox
xangelo [Thu, 1 Jun 2023 20:35:36 +0000 (16:35 -0400)]
wip: support spells
Right now its using the existing item system and just added a new type.
Will definitely need to make it so that you can't equip spells AND
swords at the same time.
xangelo [Thu, 1 Jun 2023 20:06:44 +0000 (16:06 -0400)]
qol: cache last selected monster in memory
Once you fight a monster, the next time you visit a screen that has that
monster on it, it will auto select it.
xangelo [Thu, 1 Jun 2023 19:59:33 +0000 (15:59 -0400)]
fix: cache main map screen
Since there's only a single map, and really they won't be changing on
the fly anyway.. once its loaded it's cached until you reload the page.
The "Cache" is just an in-memory `Map` object that contains the final
HTML to build the map page.
xangelo [Thu, 1 Jun 2023 19:55:31 +0000 (15:55 -0400)]
bug: clear map before attempting reload
xangelo [Thu, 1 Jun 2023 19:42:55 +0000 (15:42 -0400)]
cities are now in the database
That means that all "locations" are defined and tied to a city in the
database.
All players are placed in `windcross` which is the default city
Windcross has two "EXPLORE" locations: alley_1, forest_1
All monsters are divided into those two areas
Eventually we'll have to allow players to move across cities
xangelo [Thu, 1 Jun 2023 18:48:04 +0000 (14:48 -0400)]
healing costs 10g if you have it, otherwise free
xangelo [Thu, 1 Jun 2023 17:57:55 +0000 (13:57 -0400)]
list online players
xangelo [Thu, 1 Jun 2023 17:43:40 +0000 (13:43 -0400)]
import item csv as seed
xangelo [Thu, 1 Jun 2023 17:15:09 +0000 (13:15 -0400)]
finalized build
xangelo [Thu, 1 Jun 2023 16:35:53 +0000 (12:35 -0400)]
swap to using env file
xangelo [Thu, 1 Jun 2023 16:25:41 +0000 (12:25 -0400)]
fix green for progress bars
xangelo [Thu, 1 Jun 2023 16:09:29 +0000 (12:09 -0400)]
csv parsing for monsters
xangelo [Thu, 1 Jun 2023 15:08:15 +0000 (11:08 -0400)]
prep for dev release
xangelo [Thu, 1 Jun 2023 14:41:00 +0000 (10:41 -0400)]
display individual progress bars for AP
Includes some additional progress-bar fixes across the boards because
they were getting hard to read.
xangelo [Wed, 31 May 2023 20:26:33 +0000 (16:26 -0400)]
completed functionality for Armour Points (AP)
Each piece of armour has its own pool of "Armour Points". When you take
damage, the monster targets specific pieces (HEAD | ARMS | CHEST | LEGS)
that correspond with those pieces of armour. The armour takes damage,
depleting its AP.
When that particular piece is out of AP then your HP gets damaged
directly.
As well, monsters have their own AP setting that corresponds ot the same
pieces. When you attack, you get to target the specific item you want.
xangelo [Wed, 31 May 2023 14:45:40 +0000 (10:45 -0400)]
support for weapons
xangelo [Tue, 30 May 2023 19:16:39 +0000 (15:16 -0400)]
support for equipping items
xangelo [Tue, 30 May 2023 17:52:04 +0000 (13:52 -0400)]
init