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xangelo [Mon, 16 May 2022 18:48:31 +0000 (14:48 -0400)]
Resource fixes!
A large rework of resources and how they interact
Fixes:
- ignore db files
- transfer gold -> credits
- transfer ore -> alloys
- transfer bushels -> food
- transfer logs -> energy
- add symbols to topbar
- transer land -> space
- fix cost display
- Display rate of change for food/energy since they are consumed per
tick
xangelo [Fri, 13 May 2022 04:44:33 +0000 (00:44 -0400)]
UI update for map with sector selector
Capitol Ships are now automatically placed into "sectors" (hard-coded for now)
that allow smaller map sizes, while still keeping density.
This included a large visual update to the map overview that includes
images for the different sectors, a proper overlaid grid, and per city
icons.
xangelo [Mon, 9 May 2022 15:29:05 +0000 (11:29 -0400)]
UI updates and bug fixes
Fixes:
- Resource requirements for construction/training not appearing until
you click the build button (which then requires you hitting
Build/Train twice)
- References to "tick-city"
- Resources are now visible and updated on every page
- Menu removed from sidebar to give content more room
xangelo [Mon, 9 May 2022 15:29:05 +0000 (11:29 -0400)]
WIP: update to include sectors!
xangelo [Mon, 9 May 2022 05:48:02 +0000 (01:48 -0400)]
overhaul using augmented-ui
This is a major overhau of the UI to something that fits the new theme
... SPACE!
overall the design is very simplistic with a fairly muted background to
allow for focus on the gameplay.
xangelo [Sat, 7 May 2022 03:25:34 +0000 (23:25 -0400)]
remove test accounts
xangelo [Fri, 6 May 2022 19:55:50 +0000 (15:55 -0400)]
initial commit
This is a (mostly) functional version of the game. It includes:
- hourly tick for time tracking (1 tick = 1 ingame day)
- Construction (basic buildings)
- Unit Training
- Attacking
- Mail System (used for system notifications to a player)