risinglegends.git
17 months agoqol: display date/time of messages in chat
xangelo [Fri, 2 Jun 2023 10:12:22 +0000 (06:12 -0400)]
qol: display date/time of messages in chat

17 months agotest functionality for server broadcast
xangelo [Fri, 2 Jun 2023 10:03:13 +0000 (06:03 -0400)]
test functionality for server broadcast

17 months agosupport weapons/spells and dual-weilding
xangelo [Fri, 2 Jun 2023 09:31:25 +0000 (05:31 -0400)]
support weapons/spells and dual-weilding

This allows you to equipment items to either hand and adds support for
two-handed weapons. This also includes the initial pass at spells which
can be equipped to either hand.

17 months agoqol: display the "fight again" option after you win
xangelo [Fri, 2 Jun 2023 08:20:13 +0000 (04:20 -0400)]
qol: display the "fight again" option after you win

If you defeat the monster, it displays the "fight again" option which
lets you pick a new monster to fight, defaulting to the one you just
fought.

17 months agochat qol fixes
xangelo [Fri, 2 Jun 2023 08:01:26 +0000 (04:01 -0400)]
chat qol fixes

- 30 message chat history as long as the server doesn't reboot
- can't send empty messages
- no more autocomplete in the chat textbox

17 months agowip: support spells
xangelo [Thu, 1 Jun 2023 20:35:36 +0000 (16:35 -0400)]
wip: support spells

Right now its using the existing item system and just added a new type.

Will definitely need to make it so that you can't equip spells AND
swords at the same time.

17 months agoqol: cache last selected monster in memory
xangelo [Thu, 1 Jun 2023 20:06:44 +0000 (16:06 -0400)]
qol: cache last selected monster in memory

Once you fight a monster, the next time you visit a screen that has that
monster on it, it will auto select it.

17 months agofix: cache main map screen
xangelo [Thu, 1 Jun 2023 19:59:33 +0000 (15:59 -0400)]
fix: cache main map screen

Since there's only a single map, and really they won't be changing on
the fly anyway.. once its loaded it's cached until you reload the page.
The "Cache" is just an in-memory `Map` object that contains the final
HTML to build the map page.

17 months agobug: clear map before attempting reload
xangelo [Thu, 1 Jun 2023 19:55:31 +0000 (15:55 -0400)]
bug: clear map before attempting reload

17 months agocities are now in the database
xangelo [Thu, 1 Jun 2023 19:42:55 +0000 (15:42 -0400)]
cities are now in the database

That means that all "locations" are defined and tied to a city in the
database.

All players are placed in `windcross` which is the default city

Windcross has two "EXPLORE" locations: alley_1, forest_1

All monsters are divided into those two areas

Eventually we'll have to allow players to move across cities

17 months agohealing costs 10g if you have it, otherwise free
xangelo [Thu, 1 Jun 2023 18:48:04 +0000 (14:48 -0400)]
healing costs 10g if you have it, otherwise free

17 months agolist online players
xangelo [Thu, 1 Jun 2023 17:57:55 +0000 (13:57 -0400)]
list online players

17 months agoimport item csv as seed
xangelo [Thu, 1 Jun 2023 17:43:40 +0000 (13:43 -0400)]
import item csv as seed

17 months agofinalized build
xangelo [Thu, 1 Jun 2023 17:15:09 +0000 (13:15 -0400)]
finalized build

17 months agoswap to using env file
xangelo [Thu, 1 Jun 2023 16:35:53 +0000 (12:35 -0400)]
swap to using env file

17 months agofix green for progress bars
xangelo [Thu, 1 Jun 2023 16:25:41 +0000 (12:25 -0400)]
fix green for progress bars

17 months agocsv parsing for monsters
xangelo [Thu, 1 Jun 2023 16:09:29 +0000 (12:09 -0400)]
csv parsing for monsters

17 months agoprep for dev release
xangelo [Thu, 1 Jun 2023 15:08:15 +0000 (11:08 -0400)]
prep for dev release

17 months agodisplay individual progress bars for AP
xangelo [Thu, 1 Jun 2023 14:41:00 +0000 (10:41 -0400)]
display individual progress bars for AP

Includes some additional progress-bar fixes across the boards because
they were getting hard to read.

17 months agocompleted functionality for Armour Points (AP)
xangelo [Wed, 31 May 2023 20:26:33 +0000 (16:26 -0400)]
completed functionality for Armour Points (AP)

Each piece of armour has its own pool of "Armour Points". When you take
damage, the monster targets specific pieces (HEAD | ARMS | CHEST | LEGS)
that correspond with those pieces of armour. The armour takes damage,
depleting its AP.

When that particular piece is out of AP then your HP gets damaged
directly.

As well, monsters have their own AP setting that corresponds ot the same
pieces. When you attack, you get to target the specific item you want.

17 months agosupport for weapons
xangelo [Wed, 31 May 2023 14:45:40 +0000 (10:45 -0400)]
support for weapons

18 months agosupport for equipping items
xangelo [Tue, 30 May 2023 19:16:39 +0000 (15:16 -0400)]
support for equipping items

18 months agoinit
xangelo [Tue, 30 May 2023 17:52:04 +0000 (13:52 -0400)]
init