browser-rts.git
2 years agofinal commit including final db schema
xangelo [Wed, 25 May 2022 15:17:03 +0000 (11:17 -0400)]
final commit including final db schema

Everything should work at this point and the game just needs
balancing...

2 years agonew buildings: mining! increase alloy + max alloy cap
xangelo [Wed, 25 May 2022 14:58:31 +0000 (10:58 -0400)]
new buildings: mining! increase alloy + max alloy cap

2 years agonew building: mining facilities to increase alloy per tick
xangelo [Wed, 25 May 2022 14:50:53 +0000 (10:50 -0400)]
new building: mining facilities to increase alloy per tick

2 years agonew building: energy accumulator for energy storage
xangelo [Wed, 25 May 2022 13:51:36 +0000 (09:51 -0400)]
new building: energy accumulator for energy storage

2 years agoadd solar_panels and calculate energy gen/use
xangelo [Wed, 25 May 2022 13:47:35 +0000 (09:47 -0400)]
add solar_panels and calculate energy gen/use

2 years agoAdd warehouses to cap food storage
xangelo [Wed, 25 May 2022 13:09:36 +0000 (09:09 -0400)]
Add warehouses to cap food storage

2 years agosp*trainer buildings now boost training time for those units
xangelo [Tue, 24 May 2022 18:03:02 +0000 (14:03 -0400)]
sp*trainer buildings now boost training time for those units

2 years agobarracks improve training time
xangelo [Tue, 24 May 2022 16:43:59 +0000 (12:43 -0400)]
barracks improve training time

2 years agonew building: homes
xangelo [Tue, 24 May 2022 15:30:29 +0000 (11:30 -0400)]
new building: homes

Homes give you 25 pop cap increase.

2 years agoResource fixes!
xangelo [Mon, 16 May 2022 18:48:31 +0000 (14:48 -0400)]
Resource fixes!

A large rework of resources and how they interact

Fixes:
- ignore db files
- transfer gold -> credits
- transfer ore -> alloys
- transfer bushels -> food
- transfer logs -> energy
- add symbols to topbar
- transer land -> space
- fix cost display
- Display rate of change for food/energy since they are consumed per
  tick

2 years agoUI update for map with sector selector
xangelo [Fri, 13 May 2022 04:44:33 +0000 (00:44 -0400)]
UI update for map with sector selector

Capitol Ships are now automatically placed into "sectors" (hard-coded for now)
that allow smaller map sizes, while still keeping density.

This included a large visual update to the map overview that includes
images for the different sectors, a proper overlaid grid, and per city
icons.

2 years agoUI updates and bug fixes
xangelo [Mon, 9 May 2022 15:29:05 +0000 (11:29 -0400)]
UI updates and bug fixes

Fixes:
- Resource requirements for construction/training not appearing until
  you click the build button (which then requires you hitting
  Build/Train twice)
- References to "tick-city"
- Resources are now visible and updated on every page
- Menu removed from sidebar to give content more room

2 years agoWIP: update to include sectors!
xangelo [Mon, 9 May 2022 15:29:05 +0000 (11:29 -0400)]
WIP: update to include sectors!

2 years agooverhaul using augmented-ui
xangelo [Mon, 9 May 2022 05:48:02 +0000 (01:48 -0400)]
overhaul using augmented-ui

This is a major overhau of the UI to something that fits the new theme
... SPACE!

overall the design is very simplistic with a fairly muted background to
allow for focus on the gameplay.

2 years agoremove test accounts
xangelo [Sat, 7 May 2022 03:25:34 +0000 (23:25 -0400)]
remove test accounts

2 years agoinitial commit
xangelo [Fri, 6 May 2022 19:55:50 +0000 (15:55 -0400)]
initial commit

This is a (mostly) functional version of the game. It includes:

- hourly tick for time tracking (1 tick = 1 ingame day)
- Construction (basic buildings)
- Unit Training
- Attacking
- Mail System (used for system notifications to a player)