new buildings: mining! increase alloy + max alloy cap
[browser-rts.git] / src / render / kingdom-overview.ts
index 744afe1b9cd6f2fadfdf8b9c69387e8f713d1663..2e787d6bdf82daaebe49e27d11d21ef142463366 100644 (file)
@@ -53,7 +53,7 @@ export function renderKingomOverview(city: CityWithLocation & Usage, account: Ac
        </tr>
        <tr>
                <th>Alloys</th>
-               <td>${city.alloys.toLocaleString()}</td>
+               <td>${city.alloys.toLocaleString()} @ ${percent(city.alloys, cityRepo.maxAlloy(city), 100)} % Ore Refiniery Utilization</td>
                <th>Special Attackers</th>
                <td>${city.sp_attackers.toLocaleString()}</td>
        </tr>
@@ -61,7 +61,7 @@ export function renderKingomOverview(city: CityWithLocation & Usage, account: Ac
                <th>Energy</th>
                <td>
     ${city.energy.toLocaleString()} (<span class="rate-of-change ${energyRateOfChange < 0 ? 'danger-text' : 'success-text'}">${energyRateOfChange.toLocaleString()}</span>)
-    @ ${percent(city.energy, city.accumulators, 100)}% Accumulator Utilization
+    @ ${percent(city.energy, cityRepo.maxEnergy(city), 100)}% Accumulator Utilization
     </td>
                <th>Special Defenders</th>
                <td>${city.sp_defenders.toLocaleString()}</td>
@@ -69,7 +69,7 @@ export function renderKingomOverview(city: CityWithLocation & Usage, account: Ac
        <tr>
                <th>Food</th>
                <td>
-    ${city.food.toLocaleString()} (<span class="rate-of-change ${foodRateOfChange < 0 ? 'danger-text' : 'success-text'}">${foodRateOfChange.toLocaleString()}</span>) @ ${percent(city.food, city.warehouses, 100)}% Warehouse utilization
+    ${city.food.toLocaleString()} (<span class="rate-of-change ${foodRateOfChange < 0 ? 'danger-text' : 'success-text'}">${foodRateOfChange.toLocaleString()}</span>) @ ${percent(city.food, cityRepo.maxFood(city), 100)}% Warehouse utilization
     </td>
        </tr>
        </table>