// validate that they have enough empty construction queues
const concurrentConstruction = await this.buildQueue.list(city.owner);
if(concurrentConstruction.length >= city.max_construction_queue) {
- throw new InsufficientResourceError('Training queues', concurrentConstruction.length + 1, city.max_construction_queue);
+ throw new InsufficientResourceError('Construction queues', concurrentConstruction.length + 1, city.max_construction_queue);
}
city.usedSpace += (building.land * amount);