initial commit
[browser-rts.git] / public / index.html
1 <!doctype html>
2 <html>
3     <head>
4         <title>Tick City</title>
5         <meta charset="utf-8">
6         <script src="https://unpkg.com/htmx.org@1.7.0" integrity="sha384-EzBXYPt0/T6gxNp0nuPtLkmRpmDBbjg6WmCUZRLXBBwYYmwAUxzlSGej0ARHX0Bo" crossorigin="anonymous" defer></script>
7         <link rel="stylesheet" href="https://fonts.xz.style/serve/inter.css">
8         <link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/@exampledev/new.css@1.1.2/new.min.css">
9         <link rel="stylesheet" href="/stylesheet.css">
10     </head>
11     <body id="home">
12         <h2>Alpha Kingdom Management</h2>
13         <p>Hey, welcome to this alpha version of a kingdom management game. I've always loved building browser based games and this is 
14             one in a long line. There's little to no branding just yet, just a simple time-based kingdom management game
15         </p>
16
17         <table>
18             <tr>
19                 <td>
20                     <h4>Signup</h4>
21         <form hx-post="/accounts">
22             <div>
23                 <label>Username: </label>
24                 <input type="text" name="username">
25             </div>
26             <div>
27                 <label>Password: </label>
28                 <input type="password" name="password">
29             </div>
30             <button type="submit">Sign Up</button>
31         </form>
32
33                 </td>
34                 <td>
35                     <h4>Login</h4>
36         <form hx-post="/login">
37             <div>
38                 <label>Username: </label>
39                 <input type="text" name="username">
40             </div>
41             <div>
42                 <label>Password: </label>
43                 <input type="password" name="password">
44             </div>
45             <button type="submit">Log In</button>
46         </form>
47                 </td>
48             </tr>
49         </table>
50
51         <h2>Upcoming Features</h2>
52         <h3>Fantasy Races</h3>
53         <p>All good kingdom management games need to give you the ability to pick your fantasy race. Once you decide on the race of your leader you'll be given various perks/units/buildings that differ from all the others. You'll also have access to a "Race Chat" where only other members of your chosen race can see each other speak. </p>
54         <h3>More Buildings</h3>
55         <p>We're pretty light on buildings at the moment but we have plans for a few more:</p>
56         <ul>
57             <li>Banks</li>
58             <li>Mills</li>
59             <li>Quarries</li>
60             <li>Spy Hideouts</li>
61             <li>Mage Towers</li>
62         </ul>
63         <footer>
64             A project by <a href="https://xangelo.ca">xangelo</a>
65         </footer>
66     </body>
67 </html>