1 import { Dungeon } from "shared/dungeon";
2 import { FightRound } from "shared/fight";
3 import { LocationWithCity } from "shared/map";
4 import { Fight, MonsterForFight } from "../../shared/monsters";
5 import { Button, ButtonWithBlock } from "./components/button";
6 import { Details, Title } from "./components/city";
8 export function renderRoundDetails(roundData: FightRound): string {
9 let html: string[] = roundData.roundDetails.map(d => `<div>${d}</div>`);
11 switch(roundData.winner) {
13 html.push(`<div>You defeated the ${roundData.monster.name}!</div>`);
14 if(roundData.rewards.gold) {
15 html.push(`<div>You gained ${roundData.rewards.gold} gold</div>`);
17 if(roundData.rewards.exp) {
18 html.push(`<div>You gained ${roundData.rewards.exp} exp</div>`);
20 if(roundData.rewards.levelIncrease) {
21 html.push(`<div>You gained a level! ${roundData.player.level}</div>`);
25 if(roundData.player.hp === 0) {
26 html.push(`<p>You were killed...</p>`);
28 html.push('<p><button hx-get="/player/explore" hx-target="#explore">Back to Town</button></p>');
31 // fight still in progress, so we don't send any final actions back
36 return html.join("\n");
39 function CastButton(blockTime?: number): string {
43 class: ['fight-action', 'red'],
49 return ButtonWithBlock(attrs, 'Cast', blockTime);
52 return Button(attrs, 'Cast');
57 function AttackButton(blockTime?: number): string {
61 class: ['fight-action', 'red'],
67 return ButtonWithBlock(attrs, 'Attack', blockTime);
70 return Button(attrs, 'Attack');
74 export function renderFight(monster: Fight, results: string = '', displayFightActions: boolean = true, blockTime: number = 0) {
75 const hpPercent = Math.floor((monster.hp / monster.maxHp) * 100);
78 <div id="fight-container">
79 <div id="defender-info">
80 <div class="avatar-container">
81 <img id="avatar" src="https://via.placeholder.com/64x64">
83 <div id="defender-stat-bars">
84 <div class="monster-identifier ${monster.variant}"><span id="defender-name">${monster.name}</span>, level ${monster.level}</div>
85 <div class="progress-bar" id="defender-hp-bar" style="background: linear-gradient(to right, red, red ${hpPercent}%, transparent ${hpPercent}%, transparent)" title="${hpPercent}% - ${monster.hp}/${monster.maxHp}">${hpPercent}% - ${monster.hp} / ${monster.maxHp}</div>
88 <div id="fight-actions">
89 ${displayFightActions ? `
90 <form hx-post="/fight/turn" hx-target="#fight-container">
91 ${AttackButton(blockTime)}
92 ${CastButton(blockTime)}
93 <button type="submit" class="fight-action" name="action" value="flee">Flee</button>
97 <div id="fight-results">${results}</div>
104 export function renderFightPreRoundDungeon(city: string, dungeon_name: string, monster: Fight): string {
107 ${Details(dungeon_name, renderFight(monster, '', true))}
111 export function renderFightPreRound(monster: Fight, displayFightActions: boolean = true, location: LocationWithCity, closestTown: number) {
113 <section id="explore" class="tab active" style="background-image: url('/assets/img/map/${closestTown}.jpeg')" hx-swap-oob="true">
114 <div class="city-title-wrapper">
115 <div class="city-title">${location.city_name}</div>
117 <div class="city-details">
118 <h3 class="location-name"><span>${location.name}</span></h3>
120 ${renderFight(monster, '', displayFightActions)}