1 import { FightRound } from "shared/fight";
2 import { MonsterForFight } from "../../shared/monsters";
4 export function renderRoundDetails(roundData: FightRound): string {
5 let html: string[] = roundData.roundDetails.map(d => `<div>${d}</div>`);
7 switch(roundData.winner) {
9 html.push(`<div>You defeated the ${roundData.monster.name}!</div>`);
10 if(roundData.rewards.gold) {
11 html.push(`<div>You gained ${roundData.rewards.gold} gold`);
13 if(roundData.rewards.exp) {
14 html.push(`<div>You gained ${roundData.rewards.exp} exp`);
16 if(roundData.rewards.levelIncrease) {
17 html.push(`<div>You gained a level! ${roundData.player.level}`);
21 // prompt to return to town and don't let them do anything
22 html.push(`<p>You were killed...</p>`);
23 html.push('<p><button hx-get="/player/explore" hx-target="#explore">Back to Town</button></p>');
26 // fight still in progress, so we don't send any final actions back
31 return html.join("\n");
34 export function renderFight(monster: MonsterForFight, results: string = '', displayFightActions: boolean = true) {
35 const hpPercent = Math.floor((monster.hp / monster.maxHp) * 100);
37 let html = `<div id="fight-container">
38 <div id="defender-info">
39 <div class="avatar-container">
40 <img id="avatar" src="https://via.placeholder.com/64x64">
42 <div id="defender-stat-bars">
43 <div id="defender-name">${monster.name}</div>
44 <div class="progress-bar" id="defender-hp-bar" style="background: linear-gradient(to right, red, red ${hpPercent}%, transparent ${hpPercent}%, transparent)" title="${hpPercent}% - ${monster.hp}/${monster.maxHp}">${hpPercent}% - ${monster.hp} / ${monster.maxHp}</div>
47 <div id="fight-actions">
48 ${displayFightActions ? `
49 <form hx-post="/fight/turn" hx-target="#fight-container">
50 <select id="fight-target" name="fightTarget">
51 <option value="head">Head</option>
52 <option value="body">Body</option>
53 <option value="arms">Arms</option>
54 <option value="legs">Legs</option>
56 <button type="submit" class="fight-action" name="action" value="attack">Attack</button>
57 <button type="submit" class="fight-action" name="action" value="cast">Cast</button>
58 <button type="submit" class="fight-action" name="action" value="flee">Flee</button>
63 <div id="fight-results">${results}</div>