1 import { EquipmentSlot, InventoryType } from "shared/inventory";
2 import { EquippedItemDetails } from "../../shared/equipped";
3 import { PlayerItem } from "../../shared/items";
4 import { capitalize } from "lodash";
6 function renderEquipmentPlacementGrid(items: EquippedItemDetails[]) {
7 const placeholder = 'https://via.placeholder.com/64x64';
9 const map: Record<EquipmentSlot, EquippedItemDetails> = items.filter(item => item.is_equipped).reduce((acc, item) => {
10 acc[item.equipment_slot] = item;
15 <table id="character-equipment-placement">
19 <td style="background-image: url('${placeholder}');" title="${map.HEAD ? map.HEAD.name : 'Empty'}">
20 ${map.HEAD ? map.HEAD.name : 'HEAD'}
22 <td style="background-image: url('${placeholder}');" title="${map.ARMS ? map.ARMS.name : 'Empty'}">
23 ${map.ARMS ? map.ARMS.name : 'ARMS'}
27 <td style="background-image: url('${placeholder}');" title="${map.LEFT_HAND ? map.LEFT_HAND.name : (map.TWO_HANDED ? map.TWO_HANDED.name : '')}">
28 ${map.LEFT_HAND ? map.LEFT_HAND.name : (map.TWO_HANDED ? map.TWO_HANDED.name : 'L_HAND')}
30 <td style="background-image: url('${placeholder}');" title="${map.CHEST ? map.CHEST.name : ''}">
31 ${map.CHEST ? map.CHEST.name : 'CHEST'}
33 <td style="background-image: url('${placeholder}');" title="${map.RIGHT_HAND ? map.RIGHT_HAND.name : (map.TWO_HANDED ? map.TWO_HANDED.name : '')}">
34 ${map.RIGHT_HAND ? map.RIGHT_HAND.name : (map.TWO_HANDED ? map.TWO_HANDED.name : 'R_HAND')}
40 <td style="background-image: url('${placeholder}');" title="${map.LEGS ? map.LEGS.name : ''}">
41 ${map.LEGS ? map.LEGS.name : 'LEGS'}
52 function renderInventoryItems(items: PlayerItem[]): string {
53 return items.map(item => {
55 <div class="player-item" hx-get="/modal/items/${item.item_id}" hx-target="#modal-wrapper">
56 <img src="/assets/img/icons/items/${item.icon_name}" title="${item.name}">
57 <span class="amount">${item.amount.toLocaleString()}</span>
63 function renderRequirement(name: string, val: number | string, currentVal?: number): string {
64 let colorIndicator = '';
66 colorIndicator = currentVal >= val ? 'success' : 'error';
68 return `<span class="requirement-title">${name}</span>: <span class="requirement-value ${colorIndicator}">${val.toLocaleString()}</span>`;
71 function renderStatBoost(name: string, val: number | string): string {
72 let valSign: string = '';
73 if(typeof val === 'number') {
74 valSign = val > 0 ? '+' : '-';
76 return `<span class="requirement-title">${name}</span>: <span class="requirement-value ${typeof val === 'number' ? (val > 0 ? "success": "error") : ""}">${valSign}${val}</span>`;
79 function generateProgressBar(current: number, max: number, color: string, displayPercent: boolean = true): string {
82 percent = Math.floor((current / max) * 100);
84 const display = `${displayPercent? `${percent}% - `: ''}`;
85 return `<div class="progress-bar" style="background: linear-gradient(to right, ${color}, ${color} ${percent}%, transparent ${percent}%, transparent)" title="${display}${current}/${max}">${display}${current}/${max}</div>`;
88 function renderInventoryItem(item: EquippedItemDetails , action: (item: EquippedItemDetails) => string): string {
89 return `<div class="store-list">
91 <img src="https://via.placeholder.com/64x64">
94 <div class="name">${item.name}</div>
95 <div class="requirements">
96 ${item.requirements.level ? renderRequirement('LVL', item.requirements.level): ''}
97 ${item.requirements.strength ? renderRequirement('STR', item.requirements.strength): ''}
98 ${item.requirements.constitution ? renderRequirement('CON', item.requirements.constitution): ''}
99 ${item.requirements.dexterity ? renderRequirement('DEX', item.requirements.dexterity): ''}
100 ${item.requirements.intelligence ? renderRequirement('INT', item.requirements.intelligence): ''}
101 ${renderRequirement('PRF', item.profession)}
103 <div class="stat-mods">
104 ${item.boosts.strength ? renderStatBoost('STR', item.boosts.strength) : ''}
105 ${item.boosts.constitution ? renderStatBoost('CON', item.boosts.constitution) : ''}
106 ${item.boosts.dexterity ? renderStatBoost('DEX', item.boosts.dexterity) : ''}
107 ${item.boosts.intelligence ? renderStatBoost('INT', item.boosts.intelligence) : ''}
108 ${item.boosts.damage ? renderStatBoost('DMG', item.boosts.damage) : ''}
109 ${item.boosts.damage_mitigation ? renderStatBoost('MIT', item.boosts.damage_mitigation.toString())+'%' : ''}
110 ${['WEAPON','SPELL'].includes(item.type) ? '': generateProgressBar(item.currentAp, item.maxAp, '#7be67b')}
112 ${item.hasOwnProperty('id') ? `<div>${item.cost.toLocaleString()}G</div>` : ''}
114 <div class="store-actions">
120 function renderInventorySection(inventory: EquippedItemDetails[]): string {
121 return inventory.map(item => {
122 return renderInventoryItem(item, item => {
123 if(item.is_equipped) {
124 return `<button type="button" class="unequip-item error" hx-post="/player/unequip/${item.item_id}">Unequip</button>`;
127 if(item.equipment_slot === 'ANY_HAND') {
128 return `<button type="button" class="equip-item" hx-post="/player/equip/${item.item_id}/LEFT_HAND">Equip L</button>
129 <button type="button" class="equip-item" hx-post="/player/equip/${item.item_id}/RIGHT_HAND">Equip R</button>`;
131 else if(item.equipment_slot === 'LEFT_HAND') {
132 return `<button type="button" class="equip-item" hx-post="/player/equip/${item.item_id}/${item.equipment_slot}">Equip Left</button>`;
134 else if(item.equipment_slot === 'RIGHT_HAND') {
135 return `<button type="button" class="equip-item" hx-post="/player/equip/${item.item_id}/${item.equipment_slot}">Equip Right</button>`;
138 return `<button type="button" class="equip-item" hx-post="/player/equip/${item.item_id}/${item.equipment_slot}">Equip</button>`;
146 export function renderInventoryPage(inventory: EquippedItemDetails[], items: PlayerItem[], requestedSlot: string = 'ARMOUR') {
147 const sectionedInventory: {ARMOUR: EquippedItemDetails[], WEAPON: EquippedItemDetails[], SPELL: EquippedItemDetails[], ITEMS: PlayerItem[]} = {
154 inventory.forEach(item => {
155 sectionedInventory[item.type].push(item);
157 items.forEach(item => {
158 sectionedInventory.ITEMS.push(item);
162 <div id="inventory-page" hx-target="section#inventory" hx-swap="true">
163 <div id="character-summary">
164 ${renderEquipmentPlacementGrid(inventory)}
166 <div id="inventory-section" class="filter-container">
167 <nav class="filter" id="inventory-section">
168 ${Object.keys(sectionedInventory).map((type) => {
169 return `<a href="#" data-filter="${type}" class="${type === requestedSlot ? 'active': ''}">${capitalize(type)}</a>`;
173 <div class="inventory-listing listing">
174 ${Object.keys(sectionedInventory).map((type) => {
175 return `<div class="filter-result inventory-${type} ${type === requestedSlot ? 'active': 'hidden'}" data-filter="${type}" id="filter_${type}">
176 ${type === 'ITEMS' ? renderInventoryItems(sectionedInventory[type]) : renderInventorySection(sectionedInventory[type])}