1 import { EquippedItemDetails } from "shared/equipped";
2 import { EquipmentSlot } from "shared/inventory";
3 import { expToLevel, maxHp, Player } from "../../shared/player";
5 function displayLoginSignupForm(): string {
7 <div id="signup-prompt" hx-swap-oob="true">
8 <p>Hey there! It looks like you're using a SESSION account. This allows you to play right away, but the account is tied to your current device, and will be lost if you ever clear your cookies.</p><p>
9 <form id="signup" hx-post="/auth" hx-swap="none">
10 <div class="form-group">
11 <label>Username:</label>
12 <input type="text" name="username">
14 <div class="form-group">
15 <label>Password:</label>
16 <input type="password" name="password">
18 <button type="submit" name="authType" value="signup">Create your Account</button>
19 <button type="submit" name="authType" value="login" id="login">Login To Existing Account</button>
26 function generateProgressBar(current: number, max: number, opts: ProgressBarOptions): string {
29 percent = Math.floor((current / max) * 100);
31 const display = `${percent}% - `;
32 return `<div class="progress-bar" style="background: linear-gradient(to right, ${opts.startingColor}, ${opts.endingColor} ${percent}%, transparent ${percent}%, transparent)" title="${display}${current}/${max}">${display}${current}/${max}</div>`;
35 function calcAp(inventoryItem: EquippedItemDetails[]): string {
36 const ap: Record<any | EquipmentSlot, {currentAp: number, maxAp: number}> = {};
37 inventoryItem.forEach(item => {
38 if(item.is_equipped && item.type === 'ARMOUR') {
39 ap[item.equipment_slot] = {
40 currentAp: item.currentAp,
48 <img src="/assets/img/helm.png" class="icon">
49 ${generateProgressBar(ap.HEAD?.currentAp || 0, ap.HEAD?.maxAp || 0, { startingColor: '#5ebb5e', endingColor: '#7be67b'})}
52 <img src="/assets/img/arms.png" class="icon">
53 ${generateProgressBar(ap.ARMS?.currentAp || 0, ap.ARMS?.maxAp || 0, { startingColor: '#5ebb5e', endingColor: '#7be67b'})}
56 <img src="/assets/img/chest.png" class="icon">
57 ${generateProgressBar(ap.CHEST?.currentAp || 0, ap.CHEST?.maxAp || 0, { startingColor: '#5ebb5e', endingColor: '#7be67b'})}
60 <img src="/assets/img/legs.png" class="icon">
61 ${generateProgressBar(ap.LEGS?.currentAp || 0, ap.LEGS?.maxAp || 0, { startingColor: '#5ebb5e', endingColor: '#7be67b'})}
66 interface ProgressBarOptions {
67 startingColor: string;
71 function progressBar(current: number, max: number, id: string, opts: ProgressBarOptions) {
74 percent = Math.floor((current / max) * 100);
77 return `<div class="progress-bar" id="${id}" style="background: linear-gradient(to right, ${opts.startingColor}, ${opts.endingColor} ${percent}%, transparent ${percent}%, transparent)"
78 title="${percent}% - ${current}/${max}">${current}/${max} - ${percent}%</div>`;
81 export function renderPlayerBar(player: Player, inventory: EquippedItemDetails[]): string {
83 <div id="stat-bars" hx-swap-oob="true">
84 <div id="player-section">
85 <div id="username">${player.username}, level ${player.level} ${player.profession}</div>
86 <div class="gold">${player.gold.toLocaleString()}</div>
88 <div id="ap-bar">${calcAp(inventory)}</div>
89 ${progressBar(player.hp, maxHp(player.constitution, player.level), 'hp-bar', { endingColor: '#ff7070', startingColor: '#d62f2f' })}
90 ${progressBar(player.exp, expToLevel(player.level + 1), 'exp-bar', { endingColor: '#5997f9', startingColor: '#1d64d4'})}
92 ${player.account_type === 'session' ? displayLoginSignupForm() : ''}