1 import { capitalize } from "lodash";
2 import { Player } from "../../shared/player";
3 import { repairCost } from "../../shared/inventory";
4 import { LocationWithCity } from "../../shared/map";
5 import { EquippedItemDetails } from "../../shared/equipped";
6 import { ProgressBar } from "./components/progress-bar";
7 import * as City from './components/city';
9 function renderStatBoost(name: string, val: number | string): string {
10 let valSign: string = '';
11 if(typeof val === 'number') {
12 valSign = val > 0 ? '+' : '-';
14 return `<span class="requirement-title">${name}</span>: <span class="requirement-value ${typeof val === 'number' ? (val > 0 ? "success": "error") : ""}">${valSign}${val}</span>`;
17 function renderRequirement(name: string, val: number | string, currentVal?: number): string {
18 let colorIndicator = '';
20 colorIndicator = currentVal >= val ? 'success' : 'error';
22 return `<span class="requirement-title">${name}</span>: <span class="requirement-value ${colorIndicator}">${val.toLocaleString()}</span>`;
25 export function renderEquipmentDetails(item: EquippedItemDetails, player: Player): string {
28 <div class="name">${item.name}${item.equipment_slot === 'TWO_HANDED' ? ' (2H)': ''}</div>
29 <div class="requirements">
30 ${item.requirements.level ? renderRequirement('LVL', item.requirements.level, player.level): ''}
31 ${item.requirements.strength ? renderRequirement('STR', item.requirements.strength, player.strength): ''}
32 ${item.requirements.constitution ? renderRequirement('CON', item.requirements.constitution, player.constitution): ''}
33 ${item.requirements.dexterity ? renderRequirement('DEX', item.requirements.dexterity, player.dexterity): ''}
34 ${item.requirements.intelligence ? renderRequirement('INT', item.requirements.intelligence, player.intelligence): ''}
35 ${renderRequirement('PRF', item.profession)}
37 <div class="stat-mods">
38 ${item.boosts.defence ? renderStatBoost('DEF', item.boosts.defence) : ''}
39 ${item.boosts.strength ? renderStatBoost('STR', item.boosts.strength) : ''}
40 ${item.boosts.constitution ? renderStatBoost('CON', item.boosts.constitution) : ''}
41 ${item.boosts.dexterity ? renderStatBoost('DEX', item.boosts.dexterity) : ''}
42 ${item.boosts.intelligence ? renderStatBoost('INT', item.boosts.intelligence) : ''}
43 ${item.boosts.damage ? renderStatBoost(item.affectedSkills.includes('restoration_magic') ? 'HP' : 'DMG', item.boosts.damage) : ''}
44 ${item.boosts.damage_mitigation ? renderStatBoost('MIT', item.boosts.damage_mitigation.toString())+'%' : ''}
45 ${['WEAPON','SPELL'].includes(item.type) ? '' : ProgressBar(item.currentAp, item.maxAp, `${item.item_id}-ap`, {
46 displayPercent: false,
48 startingColor: '#7be67b',
49 endingColor: '#7be67b'
52 <div class="store-cost">${repairCost(item).toLocaleString()}G to Repair</div>
58 function renderEquipmentToRepair(item: EquippedItemDetails, action: (item: EquippedItemDetails) => string, player: Player): string {
59 return `<div class="store-list">
60 <div class="store-icon" style="background-image: url('${item.icon ? `/assets/img/icons/equipment/${item.icon}` : 'https://via.placeholder.com/64x64'}')">
61 <div class="store-actions">${action(item)}</div>
63 ${renderEquipmentDetails(item, player)}
69 export function renderRepairService(equipment: EquippedItemDetails[], player: Player, location: LocationWithCity): string {
70 const listing: Record<string, string> = {};
71 const listingTypes = new Set<string>();
73 if(equipment.length === 0) {
75 ${City.Title(location.city_name)}
76 ${City.Details(location.name, `You don't have any equipment that needs repairing.`)}
80 equipment.forEach(item => {
81 const filter = item.type === 'ARMOUR' ? item.equipment_slot : item.type;
83 listingTypes.add(filter);
84 if(!listing[filter]) {
88 listing[filter] += renderEquipmentToRepair(item, i => {
89 return `<button type="button" hx-post="/city/services/${location.id}/repair/${i.item_id}" hx-target="#explore">Repair</button>`
94 let activeTab: string = listingTypes.keys().next().value;
96 const nav: string[] = [];
97 const finalListing: string[] = [];
99 listingTypes.forEach(type => {
100 nav.push(`<a href="#" data-filter="${type}" class="${activeTab === type ? 'active': ''}">${capitalize(type)}</a>`);
101 finalListing.push(`<div class="filter-result ${activeTab === type ? 'active': 'hidden'}" data-filter="${type}" id="filter_${type}">${listing[type]}</div>`);
105 ${City.Title(location.city_name)}
106 ${City.Details(location.name, `
107 <div class="shop-inventory-listing filter-container">
108 <nav class="filter" id="shop-inventory-listing">${nav.join("")}</nav><div class="inventory-listing listing">
109 ${finalListing.join("\n")}