1 import { capitalize } from "lodash";
2 import { Player } from "../../shared/player";
3 import { repairCost } from "../../shared/inventory";
4 import { LocationWithCity } from "../../shared/map";
5 import { EquippedItemDetails } from "../../shared/equipped";
6 import { ProgressBar } from "./components/progress-bar";
7 import * as City from './components/city';
8 import { BackToTown } from "./components/button";
10 function renderStatBoost(name: string, val: number | string): string {
11 let valSign: string = '';
12 if(typeof val === 'number') {
13 valSign = val > 0 ? '+' : '-';
15 return `<span class="requirement-title">${name}</span>: <span class="requirement-value ${typeof val === 'number' ? (val > 0 ? "success": "error") : ""}">${valSign}${val}</span>`;
18 function renderRequirement(name: string, val: number | string, currentVal?: number): string {
19 let colorIndicator = '';
21 colorIndicator = currentVal >= val ? 'success' : 'error';
23 return `<span class="requirement-title">${name}</span>: <span class="requirement-value ${colorIndicator}">${val.toLocaleString()}</span>`;
26 export function renderEquipmentDetails(item: EquippedItemDetails, player: Player): string {
29 <div class="name">${item.name}${item.equipment_slot === 'TWO_HANDED' ? ' (2H)': ''}</div>
30 <div class="requirements">
31 ${item.requirements.level ? renderRequirement('LVL', item.requirements.level, player.level): ''}
32 ${item.requirements.strength ? renderRequirement('STR', item.requirements.strength, player.strength): ''}
33 ${item.requirements.constitution ? renderRequirement('CON', item.requirements.constitution, player.constitution): ''}
34 ${item.requirements.dexterity ? renderRequirement('DEX', item.requirements.dexterity, player.dexterity): ''}
35 ${item.requirements.intelligence ? renderRequirement('INT', item.requirements.intelligence, player.intelligence): ''}
36 ${renderRequirement('PRF', item.profession)}
38 <div class="stat-mods">
39 ${item.boosts.defence ? renderStatBoost('DEF', item.boosts.defence) : ''}
40 ${item.boosts.strength ? renderStatBoost('STR', item.boosts.strength) : ''}
41 ${item.boosts.constitution ? renderStatBoost('CON', item.boosts.constitution) : ''}
42 ${item.boosts.dexterity ? renderStatBoost('DEX', item.boosts.dexterity) : ''}
43 ${item.boosts.intelligence ? renderStatBoost('INT', item.boosts.intelligence) : ''}
44 ${item.boosts.damage ? renderStatBoost(item.affectedSkills.includes('restoration_magic') ? 'HP' : 'DMG', item.boosts.damage) : ''}
45 ${item.boosts.damage_mitigation ? renderStatBoost('MIT', item.boosts.damage_mitigation.toString())+'%' : ''}
46 ${ProgressBar(item.currentAp, item.maxAp, `${item.item_id}-ap`, {
47 displayPercent: false,
48 title: item.type === 'SPELL' ? 'Uses' : 'Durability',
49 startingColor: '#7be67b',
50 endingColor: '#7be67b'
53 <div class="store-cost">${repairCost(item).toLocaleString()}G to Repair</div>
59 function renderEquipmentToRepair(item: EquippedItemDetails, action: (item: EquippedItemDetails) => string, player: Player): string {
60 return `<div class="store-list">
61 <div class="store-icon" style="background-image: url('${item.icon ? `/assets/img/icons/equipment/${item.icon}` : 'https://via.placeholder.com/64x64'}')">
62 <div class="store-actions">${action(item)}</div>
64 ${renderEquipmentDetails(item, player)}
70 export function renderRepairService(equipment: EquippedItemDetails[], player: Player, location: LocationWithCity): string {
71 const listing: Record<string, string> = {};
72 const listingTypes = new Set<string>();
74 if(equipment.length === 0) {
76 ${City.Title(location.city_name)}
77 ${City.Details(location.name, `You don't have any equipment that needs repairing. <br><br>${BackToTown()}`)}
81 equipment.forEach(item => {
85 const filter = item.type === 'ARMOUR' ? item.equipment_slot : item.type;
87 listingTypes.add(filter);
88 if(!listing[filter]) {
92 listing[filter] += renderEquipmentToRepair(item, i => {
93 return `<button type="button" hx-post="/city/services/${location.id}/repair/${i.item_id}" hx-target="#explore">Repair</button>`
98 let activeTab: string = listingTypes.keys().next().value;
100 const nav: string[] = [];
101 const finalListing: string[] = [];
103 listingTypes.forEach(type => {
104 nav.push(`<a href="#" data-filter="${type}" class="${activeTab === type ? 'active': ''}">${capitalize(type)}</a>`);
105 finalListing.push(`<div class="filter-result ${activeTab === type ? 'active': 'hidden'}" data-filter="${type}" id="filter_${type}">${listing[type]}</div>`);
109 ${City.Title(location.city_name)}
110 ${City.Details(location.name, `
111 <div class="shop-inventory-listing filter-container">
112 <nav class="filter" id="shop-inventory-listing">${nav.join("")}</nav><div class="inventory-listing listing">
113 ${finalListing.join("\n")}