1 import { TravelDTO } from "../../shared/map";
2 import { ProgressBar } from './components/progress-bar';
3 import { ButtonWithBlock } from './components/button';
5 export function travelButton(blockTime: number): string {
6 return ButtonWithBlock({
8 'hx-post': '/travel/step'
9 }, 'Keep Walking', blockTime);
12 export function renderTravel(data: TravelDTO): string {
14 let promptText = data.walkingText;
15 const blockTime = data.nextAction || 0;
17 let html = `<section id="explore" class="tab active" hx-swap-oob="true" style="background-image: url('/assets/img/map/${data.closestTown}.jpeg')">
19 <div id="travelling" class="city-details">
20 <div class="travel-distance">
21 <p>Travelling from ${data.travelPlan.source_city_name} to ${data.travelPlan.destination_city_name}</p>
22 ${ProgressBar(data.travelPlan.current_position, data.travelPlan.total_distance, 'travel-plan', {
23 startingColor: '#d9975a',
24 endingColor: '#bb724c'
28 html += '<div id="travelling-actions">';
29 html += travelButton(blockTime);
30 if(data.things.length) {
31 // ok you found something, for now we only support
32 // monsters, but eventually that will change
33 promptText = `You see a ${data.things[0].name}`;
34 html += `<form hx-post="/fight" hx-target="#explore">
35 <input type="hidden" name="monsterId" value="${data.things[0].id}">
36 <button type="submit" class="red">Fight</button>
40 // end #travelling-actions
42 html += `<p>${promptText}</p>`;
44 html += `<p align="right"><a href="#" hx-post="/travel/return-to-source">Return to ${data.travelPlan.source_city_name}</a></p>`;
46 html += '</div></section>';