1 import {Monster, Player} from "@prisma/client";
2 import {random } from 'lodash';
3 import {maxHp} from "../formulas";
5 function notNeg(num: number, alt: number): number {
13 export function generateMonster(player: Player, monster: Monster) {
16 monsterId: monster.id,
17 level: random(notNeg(player.level - 2, 1), player.level + 2),
29 if(player.level < 2) {
30 data.level = player.level;
33 data.currency = data.level * random(1,4);
34 data.pow = random(notNeg(player.pow - 5, 1), player.pow + 2);
35 data.zest = random(notNeg(player.zest - 5, 1), player.zest + 2);
36 data.woosh = random(notNeg(player.woosh - 5, 1), player.woosh + 2);
37 data.luck = random(notNeg(player.luck - 5, 1), player.luck + 2);
38 data.aha = random(notNeg(player.aha - 5, 2), player.aha + 2);
39 data.wow = random(notNeg(player.wow - 5, 1), player.wow + 2);
42 data.hp = maxHp(data.level, data.zest);
43 data.exp = random(data.level, player.level * 3);